i really hoped i could like this game more because especially the first 1-2 hours are really fun
i love how they took this concept that you have seen so many times in movies (the most recent one would be palm springs which i didnt really like) and turned it into an artsy experimental game
they also created a small environment in which the game takes place which is a smart choice
thanks to that it doesnt come across as a overly ambitious game that wants to be so much more than it could ever be
i like how you can fuck around with many things in the game and there were many times where i was like "what? you can actually do that?" or "omg hes really commenting on that one stupid thing i wanted to do right now" (for example one of these moments was when i took an item and there were different outcomes depending on where and when i was using it)
i also love the look of this game (shining carpet aside)
just look at the rain covering the windows
it looks great

unfortunately there are many things i dislike about twelve minutes
first of all the well regared voice acting wasnt really all that great imo
willem dafoe is great as usual but daisy ridley and james mcavoy were just alright which isnt necessarily their fault i think its more because of the lame writing
the writing itself i think is a huge issue on its own the game has
for example there is a twist (not going to say what the twist is) and many people dont like it
they seem to dislike the twist because its disgusting or whatever?
but i think the problem here is the lame presentation, that it is kind of unoriginal (there are other stories doing the same thing but a lot better) and the fact that it doesnt work for me on an emotional level
and because it barely even scratches the surface of its heavy subject matter it falls really flat
like the whole thematic is just there to be there
gameplaywise i think it becomes tedious as fuck
one of the reasons is that there is no real "forward option" and this is a huge issue because you get to see the same shit over and over again
(this would give the player a better understanding on how the protagonist feels but the story is not interesting enough to justify this)
twelve minutes also has multiple endings which is a decision i understand because it just makes sense when having a concept like this
but the story it wants to tell doesnt need more then one ending and it should not be as overexplained as it is here

so to summon things up:
- i enjoyed the concept for the first 1-2 hours and you can tell the people who made this game really cared about it
- the visual presentation is very interesting
- i also didnt mention the great soundtrack
- sadly the story with its twist falls very flat
- i didnt emotionally resonate to the characters
- after you realize that in order to reach at least one of the endings you have to do the same things over and over again it loses its appeal

Reviewed on Aug 25, 2021


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