Resident evil 7 is a big big disappointment. I think the game starts off super strong, but didn't have the spine to ultimately back it up after.

The game starts off with Mia, who, I really don't care about, but am expected to because she's Ethan's wife. This segment is alright, but not very noteworthy in my opinion.

The game truly starts for me at Jack. I love Jack. As a character, he actually feels terrifying because of how animated he is, how chaotic he feels, able to trigger random events and events dependent of your current specific predicament. It made every encounter with him feel special and out of control; even after I'd died and respawned, I didn't know what kind of thing he could still pull since it wouldn't be scripted. Jack alone, is basically carrying this game - his segment was a definite 5/5.

The mother's segment is next, which while not bad, was definitely underwhelming compared to Jack. Her character felt very lackluster and shallow, kind of just there for the sake of needing another bad guy. Though, I did enjoy their boss fight.

Next, is Lucas's segment, which undoubtedly was fun. I enjoyed avoiding the traps he set up, escape rooms, and playing along with his little games. His character was also there, feeling meticulous, sadistic and cunning. However, the main issue I take with Lucas is how his story is extended to the sidestory after the game. The main game has been building up Lucas throughout, but then falls flat ultimately, because it lacked any proper confrontation with him. It's just a weird design choice to conclude his story after the game in some side story.

Throughout this, we were also meant to still care about Mia (who I didn't) and this new character Zoe, who the game had also been building up, but ultimately gets around 20 seconds of screentime. It feels like a mountain of lost potential.

The game ultimately ends with the worst part - Eveline. Eveline's story is kind of generic, underwhelming and lacks any proper nuance. It is shoved in your face via numerous story segments, in the least interesting area of the game - dark, monotonous, and lacking any memorable aspect unique to it. I did not care for eveline, and did not have fun going back and forth on the ship trying to figure out where I'm meant to go next because the game does not make it clear what is interactable. When i finally left the area, I felt so relieved to be over and done with it, and then I could finally move on with the game.

When I beat Eveline, I ultimately thought to myself: wait, what? That's it?

I was firstly expecting a fight with Lucas, or an expansion of what happened to Zoe, and secondly that the fight with Eveline had been so underwhelming, that I believed that the final fight of the game was just the first phase of her boss fight. The game lands face first onto the gravel.

The game had started off super strong with Jack, and slowly over time, let me down more and more. It was a mountain of lost potential and a large disappointment to what the game clearly could've been, which had been evidently showcased to me through Jack.

As for the side story with the rest of Lucas's segment, it was very entertaining, and I did enjoy it, but find it a weird and out-of-place decision to put it after the game itself.

Reviewed on Feb 13, 2024


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