Her Interactive is an enigmatic developer. I need to start paying attention to the writing credits on these games because I KNOW that this studio never had more than like 50 people working for it at its peak, and the interests of these stories fluctuate so wildly from game to game (and the games were pumped out at such a rapid rate) that it’s hard to imagine the same writer or writers on every single project. They clearly all work from the same editorial mandate – new and interesting locale, preferably some kind of educational opportunity to an American audience about a niche subject or location, keep it more or less PG – but what each game chooses to do with this stuff is just like…clearly there is a range of interest in actually engaging with these mandates. Take our previous game, The Phantom of Venice, for example: despite my complaints about its unfocused theming, it leans pretty hard on the Seriously Educational end of the spectrum. You have to navigate a real map of Venice as your overworld, there’s a serious if half-hearted interest in local politics, the game painstakingly teaches you about the history of Venetian mosaic culture and the restoration methods, you spend a lot of time hanging out with a mob boss who inexplicably refuses to talk shop without first being beaten in a round of a regionally specific Italian card game, and the climactic encounter revolves around memorizing and regurgitating basic Italian vocab. It’s all sprinkled through the whole game but it’s clear that they understood the assignment, so to speak.

On the other end of the spectrum are games like The Haunting of Castle Malloy, where it’s like, okay yeah we have a list of things that are loosely going to check all these boxes but we’re not gonna like…we’re not gonna do RESEARCH. Not gonna READ A BOOK about any of this shit, I dunno man! Who cares!!!! It’s set in Ireland right? Great, we’ll do like uhhhh, sheep ranching? How does that work? There’s probably like, like a giant rotating scissor machine that works based on the sheep’s breed and MOOD and looks like the thing that takes Iron Man’s suit off for him. That sounds right to me. Sure. What do Irish people like? Drinking beer right? What if you were a bartender? And had to like play the drums?? Darts?? Can any of our stock voice actors do an Irish accent? No? Whatever we’ll make it work. Irish people have mythology right? Fairies? Banshees? Nuclear weapons? I’m pretty sure nukes are a thing there. WHATEVER. So yeah, you get the point, the game really paints a picture of Ireland that fellow backloggd user, Irish person, and my friend Woodaba describes as “absolutely 100% just like I’m outside my house.” And that’s not even mentioning the jetpacks (WE. WILL. GET TO IT.)

(Incidentally, since finding out that one of these was set in Ireland, Woodaba has played this game and written an excellent review that I strongly encourage everyone to check out! https://www.backloggd.com/u/Woodaba/review/285284/)

Don’t worry though, the reason Nancy is here in the first place is very normal also. See she has this British friend, Kyler, who stayed with Nancy and her father as an exchange student two years ago and now she’s getting married and she wants Nancy to be her maid of honor at the small private wedding she’s having at the semi-destroyed Irish castle she inherited from a grandfather who was Secretly Irish, which she only found out upon his recent death. See, he had moved to England and changed his name because his BROTHER was a crazy mad scientist and possible nazi sympathizer who owned the castle and destroyed half of it in some kind of explosion, killing his entire family, so he fled the country to avoid…y’know, all that, I guess.

SO ANYWAY the wedding might be cancelled because the GROOM is MISSING and he’s apparently something of a notorious prankster so while the crazy old castle caretaker thinks he was kidnapped by fairies, Kyler thinks he’s pulling the world’s shittiest prank, and Kit, the only guest to still be at the castle, is hoping he got cold feet and ran off because he’s also Kyler’s ex boyfriend and he wants to get back with her. AND ALSO when Nancy approaches the castle for the first time she’s driven off the road by an angry screaming ghost. So, while the primary objective of the game is to find the missing groom, Matt, there’s lots of other stuff to dig into, like the nazi science and the bog ghost. Or whatever.

Clearly we are starting from a place of wacky chicanery and it only gets worse. This is one of these writeups where I just have to explain everything that happens in this game because you’re gonna pop. It rules dude it fucking rules. And I mean that mostly in the sense that this is really funny but also kind of seriously? Because this game does do something that hasn’t happened yet in this series which is that there is no actual villain. Constantly throughout the game the driving questions shift fluidly; everybody has a different perception of Matt’s character and everybody has credible reasons to be biased in those perceptions. Things keep HAPPENING around the castle that are suspicious but difficult to pin on anybody in the castle. As is often the case in these games, you slowly uncover the history of Kyler’s ancestors who lived here but unusually for the series, this is a very recent history, and it becomes more relevant than usual as the mystery unfolds, just uh, not in a way you would ever ever guess.

See, there’s this ghost, right? This Banshee. You hear her wailing as you creep through the darkness of the bog surrounding the castle throughout the game, and in a couple of key set pieces she appears, performing impossible feats, but never explicitly DOING anything. I’ve been waiting for a WHILE now for Her Interactive to pull the trigger on having An Actual Ghost Or Something in one of these games and this seemed for a while like maybe the one where they would finally do it…until about halfway through, in a mysterious shack deep in the bog, you open a basket, and find a jetpack. So it eventually comes out that there is no ghost, there is only a very old woman flying around on a 70 year old jetpack, one that was made for her by her ambiguously nazi rocket scientist father for her SIXTH BIRTHDAY, and she’s been living in the bog since she survived the castle explosion that year, with her jetpack, mute, her mental growth stunted by a lack of human contact other than the mysterious bog hermit who adopted her, for 70 years. So throughout the game she’s been trying to alert people in her own way that Matt The Missing Groom had somehow accidentally fallen into her father’s secret nazi rocket science bunker underneath the castle, where a botched launched caused the deadly castle explosion that claimed the life of her parents in the 40s. Nancy falls into this same bunker in the climax of the game, you solve a VERY tedious puzzle to launch a rocket successfully, the wedding happens, Fiona the Jetpack Bog Witch is taken into protective care, and everybody is happy. I guess. Nancy also gets a jetpack and you fly around on it for like the second half of the game. It’s pretty sick. I don’t fucking know dude this one is wild.

So all of that rules. It’s no thoughts head empty time here in Nancytown but I’m fully here for it, hooting and hollering the entire way, descending into madness the same way I descended into a secret nazi science lab at the end of the game. Extremely pleased to reach my hand into a cookie bowl labelled “ghosts?” only to have the game slap my hand and say “GHOSTS AREN’T REAL YOU DUMB FUCK, IT’S NAZI JETPACKS, BE REASONABLE, YOU FOOL, YOU FUCKING CLOWN.” This aspect of the game is simply incredible and I think I’ll only look back on it more fondly over time as the more sour elements of the game fade from my memory.

The PROBLEM with The Haunting of Castle Malloy is, unfortunately, that the part where you play it is frequently tedious. Even when the puzzles are padded with some of the most insane and hilarious Irish accents I’ve ever heard in a piece of media, and peppered with absolutely bizarre sci-fi replacements for very normal parts of life that could have also easily been gameplay, the fact of the matter is that this is handily one of the weakest sets of puzzles in the series. Tedious, overly padded, lots of walking around a very large map that starts atmospheric and quickly loses that quality as you realize nothing will happen inside of it except an overlong sheep herding minigame. Overlong is the name of the game generally here, where even puzzles that would be fine in theory just overstay their welcome. It’s a real shame, and the game is just constantly stopping you in your tracks to do tedious bullshit when the absurd story is picking up its goofy momentum.

But even with those misgivings, the outrageous pleasures of this game are pretty much unassailable to me. You simply cannot tear down something this gloriously, BOLDLY stupid, this CONFIDENTLY unhinged. It plays out exactly the same as every other one of these, with nobody in universe even acknowledging how fucking wild any of it is. I wouldn’t want every Nancy Drew to be like this, and I think Danger on Deception Island, the last one of these to have a terrible and absurd twist, proves that you do have to have SOME sort of entertaining backbone propping it up, but to its credit I think The Haunting of Castle Malloy has enough going for it to make it all worthwhile (at least by this series’ standards). A really rewarding breath of fresh air.

PREVIOUSLY: THE PHANTOM OF VENICE
NEXT TIME: NANCY DREW DOSSIER: LIGHTS, CAMERAS, CURSES!

ALL NANCY DREW PIECES

Reviewed on Jan 01, 2022


6 Comments


2 years ago

feel like i should also say that i didn't even mention the lengthy real estate scheme subplot

2 years ago

NO GHOSTS ONLY JETPACKS

There's a kotaku article from years ago talking to behind the scenes Her staff about how the games are managed and they talk about how they have this solid system working to keep churning out all these games. But also they go into detail about like "yeah there's this mystery investor who just thinks its important to fund edutainment games for girls" and its literally the only reason this company didn't collapse twenty years ago. Outside of that mandate, yeah these writers seem to have free to do whatever they fuck they want. It owns here.

2 years ago

what the FUCK i gotta read this article that is WILD. I wonder if that money is still coming in after the big restructure and the company changing hands and taking like five years to get a game that everyone hated out the door

2 years ago

God I have no idea but I strongly suspect that money's fucking gone sayonara

2 years ago

THIRTY THREE IS A GOOD RUN I GUESS

2 years ago

I feel I just love the Nancy drew series when it completely just goes off the reservation with its ideas and throws whatever silly ideas it can at the wall. This isn't the perfect Nancy drew game but good lord it's memorable for mostly right reasons.

Oof @ the next one though. Good luck with that. I wouldn't wish this one on my worst enemy. (Thogh if I was forced, I still would play it over a few other adventure games I've played before. LOOKING AT YOU CODENAME ICEMAN)