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1 day

Last played

April 24, 2023

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DISPLAY


You ever see something that only exists because some suit thought it would net them a promotion?

The stink of "internal pitch released to the public" is one that this game will never manage to wash off of itself, because that is what this so obviously is. This was designed, top to bottom, for the sole purpose of being used in a business proposal to trick some old guys into investing. AI is hot right now, peaking in its usual fad cycles — gamer president memes aren't going to be around for much longer, but they're everywhere right now —and the Square Enix business department have taken the Web3 bait. NFTs, crypto, the blockchain, and now with a re-imagining of The Portopia Serial Murder Case, we're getting into the GPT-esque AI text parser sector. What's unfortunate for the Square Enix Web3 diehards is that their ideas fucking blow and their execution is somehow even worse than their concepts.

The idea of augmenting your traditional text parser with AI may sound interesting. It isn't. Square Enix claims that the point of this move is to limit the classic guess-the-verb problems that arise in primitive text adventure games by allowing the computer to take broader guesses at what the user is trying to say; in effect, putting the challenge of "what am I supposed to do" on the program, rather than the player. The reason why this doesn't work at all is because it's ironically harder to grok what the game is willing to accept as an input when you don't have a predefined list of which verbs work and which ones don't. LOOK and USE and TAKE are primitive, but they're also intuitive. Having a conversation with your AI partner to facilitate going to a location while they hem and haw and chide you for wasting time is frustrating, not convenient.

The game told me very early on that the victim's nephew had a motive and lived down by the port, at Nagisa Apartments. The most rudimentary of text parsers should be able to link "Kobe Port" and "Nagisa Apartments" as being interchangeable should the user wish to go there; with AI, this ought to be trivial. I wanted to go check the place out to see if there was any evidence in the area. Here's what happened:

>Go to Kobe port.
"Maybe we should focus on the task at hand?"
>Let's go to Kobe Port.
"Hmm..."
>Go to the port.
"Maybe we should focus on the task at hand?"
>Go Kobe Port.
"Maybe we should focus on the task at hand?"
>Let's go to Nagisa Apartments.
"I always forget exactly where that place is. It's somewhere near the port, though. Let's head there first and get our bearings."

Emphasis mine. So the writers understand that the port and Nagisa Apartments are linked, but the game logic fails to make the connection. Awesome. Really impressive showcase of your new technology.

Also, the LOOK command has been rendered completely useless. You're now expected to hold the right control button, making all of the UI elements disappear in order to inspect the background CGs for details. If this sounds like a terrible change, it is. Trying to LOOK around Toshi's apartment just made my partner say that the building was quiet. Inspecting the background CG revealed a phone, which I then examined through the text parser. Also in the CG was a piece of paper tucked beneath the phone. I tried to look at it, but the game was confused. It didn't seem to know if there was a piece of paper, or a note, or a letter, or a notepad, or anything of the sort beneath the phone. It just kept "Hmm..."-ing me. I don't know if this was an inconsequential background element that was painted in by an artist without being considered interactive in the game logic, or if it was a critical piece of evidence that I wasn't allowed to pick up because I wasn't using the correct terminology. If I could have LOOKed around the room for a written description of what was there, the game might have been willing to tell me which word corresponded to that piece of paper. But it didn't, so I didn't get to examine it. (EDIT: After some asking around, the piece of paper was actually a core piece of evidence. The game specifically wanted the term "memo".)

I don't know what about this is meant to be "AI". My partner acts like his brain is seeping out of his ears unless I prompt him with the exact line the game is expecting me to say. It's artificial, sure, but this is far from intelligent. And the game is ten fucking gigabytes! They must have packed the entire model into this thing, and it barely functions! Honestly, this feels like a shoddy Flash-based text adventure more than it does a modern AI tech demo. Something this badly put together wouldn't have flown back when Zork was new; in 2023, this is unacceptable.

One more Square Enix failure for the pile. How many more does the company have left in them before they're forced to fold?