Remarkably, the good majority of Zelda holds up in the current day. It's interesting to hear people call this a "guide game" in a negative lens because... that's always how it was marketed and sold to us. The manual that comes with the game not only expands quite a deal on the story and context of this first entry, but includes gorgeous artwork and maps - complete with walkthroughs for the first few dungeons - to get a new player started. This was indeed always meant to be an adventure, one the player would get their nose lost in manuals, handwritten notes and drawings, and of course not the least of which murmurings and tips passed between friends in the schoolyard and the fabled Nintendo hotline.

That said, the original Zelda experience isn't without flaw, for all of its adventure purist expression. I think Miyamoto and the team learned pretty quickly that an indicator for which bushes to burn, which boulders and walls to bomb, and stronger guidance for the sake of general gameplay flow were all in order by the time Link to the Past would roll around. The combat so desperately wants Link to have an arced swing of his sword, evidenced by how much combat relies on inter-tile maneuvering, but it's not quite there yet. Still a massive step in the right direction from the competitions' push-combat approach... much as I do like early Ys. What's here is still very solid, and a great deal of fun. I just replayed this with my best friend in an impromptu single session and it didn't drag at all. For as minimal and bare-bones as Zelda feels now, that adds to the unique charm and status it takes within its series and adventure games as a whole.

Reviewed on Apr 14, 2024


2 Comments


21 days ago

I've always felt people hated on this game a little too much for needing a guide; you can figure out most of it by yourself if you spend some time exploring.
As you mentioned, it does have some flaws like trying to burn every bush on a given screen. For main gameplay beats like levels 7 and 8, the methods used to gain access can feel cryptic and similar to guess work. In contrast, I think that these same bombing/ burning entrances are fantastic for secrets! They are not required, and the player gets rewarded for exploring and trying different game mechanics. It's always a satisfying feeling when you come across a secret rupee room by yourself!
I'm really glad you enjoyed Zelda 1 for what it was and not what it could have been. Of course, LTTP is definitely a better overall experience from the first game, but personally I feel like the sense of pure adventure is greater in the original. Nice review!!

21 days ago

@CrystalPixel I actually enjoy Zelda and Link to the Past at around the same level for these reasons. There are things one does that I like better than the other. I think this one's actually paced a lot better, for one. Both great little games.