This game does a great job using the dual screens of the ds. The top screen shows you a platformer game where you control an old man. The bottom shows a match 3 puzzle. Enemies killed up top become enemy(or item) blocks below. As the match 3 puzzle continually adds new blocks, you have to make sure you don't let enemy blocks rise back up into the platformer world. Making matches charges a special meter to help with combat abilities.

I think that the platformer is pretty ok. I think that the match 3 is pretty basic. Yet somehow, together, they are better than the sum of their parts. Having to manage your puzzle to kill enemies and charge your special meter is a really enjoyable loop.

Main gripe from me is that it just sort of keeps trudging on and doesn't really innovate that much as it keeps going. You can slowly get money to upgrade your ability l, but enemies and levels get stronger and harder at the same or faster pace. This makes the upgrades feel more like I need to keep purchasing just the abilities I do use to keep up, and everything else goes to the wayside. Making my upgrades feel like I'm barely keeping pace with the game just feels bad. Killed the game for me after a while, but I did enjoy my time with the game up to that point.

Reviewed on Sep 12, 2023


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