A game that does a lot right but just as much "wrong" - or at least "shit I don't like". I like multipart boss fights but the balance is skewed way too heavily towards them.

The block/parry system feels like it was designed around having a baseline of the player having beaten a Kuro's Charm run in Sekiro with how strict the timings are.

I liked the way it handled weapons and damage types (tho I think acid and fire getting DOT effects and electric only getting bonus stagger is kinda lame even if I get it). Being able to essentially craft your own weapon out of handles and blades is cool, but there's definitely handles that are better than others and ones that are much much worse than others.

Its ultimately frustrating that so much of this was on-point but I couldn't push past the stuff I disliked or hated to make it through till the end

also fuck the fact that stalker bosses get to have poise when you dont

Reviewed on Oct 18, 2023


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