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Most of the mazes were quite simple but it was still fun to figure out how their mechanics worked and turn that into a solution. A couple of them were genuinely clever and made me feel smart when I figured them out, which is exactly what I’m looking for in a puzzle game. The game is very short and, like many puzzle games, does not have a ton of replay value, but it’s hard to be too critical of that when the game is free. Definitely a worthwhile use of an hour or two of my time.

The SNES era produced so many games that still hold up and continue to be genre defining to this day. This game took the basic design concepts explored in Zelda 1 and fleshed them out to create the template for what a great 2D adventure game should look like. Strong dungeon theming really helps to bring the world of A Link to the Past to life compared to its predecessor, and an expanded inventory of items gives a huge variety of options for both combat and exploration. Thriving speedrun and randomizer scenes mean that I will probably keep replaying this game for many years to come.