santa3
Trace Memory 2005
Log Status
Played
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
2 days
Last played
July 28, 2023
First played
July 18, 2023
Platforms Played
This review contains spoilers
Really cool first attempt at a puzzle-VN style game for the DS. The game feels more like a tech demo for what would become Hotel Dusk, especially in how the narrative is very shallow compared to future Cing games and how the mansion is just a long hallway with puzzles in it. Did the Edward family had to solve 30 puzzles to go to their garden? Or maybe Bill had put them to trap Richard?
These issues can be easily ignored, especially considering how early it released. What annoys me the most is actually the writing, the amount of repetition and meaningless talking is too high, which combined with the game's short run shows how little meat this story has. It surprises me that the same writers did Hotel Dusk and Last Window, which have way more deep dialogue and inner monologues.
Another Code still hits the nostalgia for that era for me and it really tries to take advantage of the console's quirks, which I appreciated a lot. Also really good art and soundtrack.
These issues can be easily ignored, especially considering how early it released. What annoys me the most is actually the writing, the amount of repetition and meaningless talking is too high, which combined with the game's short run shows how little meat this story has. It surprises me that the same writers did Hotel Dusk and Last Window, which have way more deep dialogue and inner monologues.
Another Code still hits the nostalgia for that era for me and it really tries to take advantage of the console's quirks, which I appreciated a lot. Also really good art and soundtrack.