I felt half tempted to shut the game off during the rap intro and I wish I did.

I didn't dislike it by any means, but even with its small twists I just felt that I had played this multiple times before.

Then I did some Vs mode and realized that this game was made by Kenji Eno, M-16 the ESPer Baby is my main

Capcpom Chrornicles ~ # 7 ~

Kinda disappointing.

Kind of weird to say and genuinely mean that with a game I'm rating four stars, but honestly after it's all done that's what I'm left with. I loved it, started a second playthrough on Hardcore, but I still feel like I can't see how this is considered one of the best remakes of all time (see the first REmake for example) and I'm baffled that this is now the top rated game on backloggd and in the top ten of Glitchwave (as of writing this), especially with the original not far behind on either site.

From its initial announcement, the main impression I got in the back of my head was not that they wanted to remake Resident Evil 4, but that they wanted a sequel to REmake 2. As a remake of RE 4, there are some major disappointments littered with great ideas that ultimately still has me preferring the first. As an expansion to the REmake 2 formula, this blows it out of the fucking water with recontextualizing the inspiration RE 4 had on REmake 2 and ties it in together with the missing bits while expanding on that framework, which makes it an engaging playthrough. The canyon in the early game is one of my favourite parts of RE 4 and I didn't even realize until I got the Crest that I was in that part, so they are doing something right.

Resident Evil 4 was basically two generations ahead of its time, it really felt like a late end 360 / early PS4 era game released in 2005, and REmake 4 proves that point more than any critical analysis in the past almost twenty years. But with that, it just feels like a great modern game instead of something that felt incredibly unique. Games are still ripping off RE 4 to this day. Hell, Resident Evil VIIIage felt like a better expansion of RE 4 gameplay than RE 5 was, and that was RE 4's immediate follow-up and repeated entire sections beat for beat!

Where the real strength of this game lies is not its gameplay but how it actually successfully tied this into the world of REmake 2. RE 4 Leon is fantastic, one of the best protagonists ever, but he's an entirely different character than RE 2. This is no longer the case, with lots of great attention to detail like his starting knife being Marvin's knife from REmake 2 as remembrance and penance for his survivor's guilt in Raccoon City goes a long way, so far I would even say it thematically makes the knife durability mechanics make thematic sense, while even getting rid of iconic lines like "NO THANKS, BRO!" and "Your right hand comes off?," Leon still has his goofy moments ("Night night, knights" would fit right into the OG). Ashley is a real character this time, Luis is a real character this time (and ties it into REmake 3 with files revealing that Luis was a head scientist in creating Nemesis fuck yeah), Krauser is (kind of) a real character this time, and while I am disappointed that Salazar and Saddler aren't as "villain from a bad anime" fun in the past, they fit more than well enough into this version of the world. Salazar's expanded backstory didn't make him sympathetic, but made him empathetic at the least. As someone who had to study cultural theatrical traditions throughout history, the expansion of the "Script" between Leon playing "Pulgarcito" and Salazar made me both happy in terms of setting the tone and having me get even one use out of a Theatre Arts degree.

A lot of the omissions really rubbed me the wrong way, even if I "get" it. That being said I guess I'm the only person who misses U-3, altho I suppose that is coming with the Separate Ways DLC, where I think there is no excuse to have that cut for paid DLC. Even the Mercenaries mode (which is probably the best Mercenaries mode after RE 4) being free DLC but not in the base game really puts a sour taste in my mouth, there is no reason an action oriented RE game should not launch with Mercenaries mode, and Separate Ways as bonus content has been added on every rerelease. They really dropped the ball there. To get back on topic, the Fire Dragon room, the Throne Room, the vastly superior original Ashley section, the funiculi, the cage match in the castle, the Salazar statue mech.... even if they get featured in some aspect, it ultimately does feel like they're glaring omissions in what makes RE 4, RE 4. The additions to enemies are also hit and miss, I love how they did El Gigante in this (and my man Luis stealing the show), how the Chainsaw Sisters show up earlier when you would be less than ideally equipped for a first playthrough, I hate this pig guys. Not that they're not fun, and this is total asshole nitpicking on my part, calling them "Brute" and not something like "El Jabalí" shows that they're kinda just putting in stuff. It's very small, but goes a long way imo. Also the reticle sucks and this is not asshole nitpicking. It works for more the corridor focused bullet spongey gunplay of REmake 2, but it gets lost very quick in REmake 4, doubly so with the ludicrous swaying before you upgrade. Get that laser pointer from the Merchant, makes both combat and the shooting gallery better to manage.

Oh shit I forgot to mention the shooting gallery. It rules, there is nothing to say it's already been said. I've wasted so much time on there. I wasted less time on the sidequests, where if it wasn't something like shooting the Blue Medallions or backtracking to fight superbosses, it was busywork. But go after those superbosses, way better than how they handled it in VIIIage. I wouldn't blame you if you think those are the best parts of the entire game.

Ultimately this is a fantastic game, one of the better modern ones I've played in a while (this was especially a breath of fresh air after completing the Calisto Protocol lmao), I just can't find any reason to call it superior to the original and can only strongly recommend it if you want more REmake 2. If that is what you want, I find this hard to disappoint you.

Now, back to my original point of this being made out of wanting a sequel to REmake 2 puts on tinfoil hat I am convinced this was a higher up decision to replace a Code Veronica Remake. While it has its fans, is also notorious for its rushed poor design and questionable story beats. Think about it: who are the main characters of CV? Claire and Chris Redfield: the former having an explosion in popularity in REmake 2, and the latter being the key character tying the first person RE games with the classic. Code Veronica would benefit the most from a remake, but would it be as commercially and critically safe as remaking RE 4? Where its main character is tied into REmake 2? I feel that CV is something that they want remade but not that they could feasibly do it, where this was something that they didn't necessarily want to remake but could feasibly do it. With this, we can finally understand what the fuck the Resident Evil is trying to be: having the games set in the past finally make sense with the games set in the present, and it all hangs on Chris, who leads into Wesker who is given way more gravitas in REmake 4 than RE 4, which the relation between him, Jill and Chris is ultimately the key behind the series. They can finally get all caught up. We're through the looking glass, people.


Whatever the next step in this franchise is, I really hope it's not just RE 4 again, literally in this case, or spiritually in the next original installment. It's a great game, but if you can't let it go after successfully changing the franchise after just one installment, what is even the point?

"You haven’t changed. You just think you have.”





also good luck Bloober Team you're going to fucking need it lol

A game that is three times as frustrating as it is cute

"I WILL MUST BE A WINNER !" - Saddam Hussein on why he invaded Kuwait

Completed it twice on my first sitting. An amazing gameplay loop with great powerups that all feel like they enhance it in meaningful ways and just enough variety in the stage layout that it doesn't overstay its welcome despite the repetition.

Capcpom Chrornicles ~ # 6 ~


A Japanese text only Baseball arcade game where getting a hit or strike is based on randomly picking cards and letting RNGesus take the wheel if it works in your favour. Maybe there's something deep there I'm missing but I both doubt it and don't care. 15ish minutes of confusion is enough for me.

Intro Area of a PSX Resident Evil game Simulator

Capcpom Chrornicles ~ # 5 ~

I played four hours of this in my first sitting.

The ever elusive Final Fight Revenge, made by Capcom USA and only released in Japan on the Sega ST-V board in arcade and its home port being the last licensed release for the Saturn well after the console's death, remained the only Final Fight game I had yet to play (well aside from Final Fight Guy which is just fucking SNES Final Fight but why would I want to play SNES Final Fight again lmao).

It's a game of my dreams: a fighting game exclusively with Final Fight characters. It has a reputation for sucking ass, which I can't fully disagree with but as a guilt plea-

You know what, no.

No.

To hell with "guilty pleasures." It's an excuse to backpeddle when you say you like something for the means of pleasing some rando. There are no guilty pleasures, no one should feel guilty for liking something, if you like it you like it and be proud of that.

Haggar can piledrive a Zombie version of Belger into space and crash into the Earth. This game is fun as hell.

It's called Hoodwink because that's what the devs did to you when you paid for it



EDIT: my 1337 rating / review is for this lol