sondi
BACKER
Hi-Fi Rush 2023
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
2 days
Last played
December 3, 2023
First played
November 19, 2023
Platforms Played
What happens when you combine a rhythm game with a character action game?
, in theory, this should be my GOTY, as both of my favorite genres meshed into one, but for me, the rhythm elements took away from an otherwise breathless experience. The story and the characters are amazing. There were many laugh-out-loud moments and the art direction is top-notch. Even when it switches to FMV or the comic book-esque rundowns it still looks so clean.
For me combat was visceral. I loved the combos and mix-matching with your gang to combo people, but the rhythmic timing was a little off. At first, I thought it was my frame rate being too high and capped it at 60. Then I thought it was my latency and tested and recalibrated it for almost an hour. I just couldn't hit anything on time and it threw me off for most of the game. Luckily this game is beatable without having to be super precise with your controls.
I dug this a lot. I want to go back to it on consoles or on Steam Deck eventually to see if the latency issues continue.
, in theory, this should be my GOTY, as both of my favorite genres meshed into one, but for me, the rhythm elements took away from an otherwise breathless experience. The story and the characters are amazing. There were many laugh-out-loud moments and the art direction is top-notch. Even when it switches to FMV or the comic book-esque rundowns it still looks so clean.
For me combat was visceral. I loved the combos and mix-matching with your gang to combo people, but the rhythmic timing was a little off. At first, I thought it was my frame rate being too high and capped it at 60. Then I thought it was my latency and tested and recalibrated it for almost an hour. I just couldn't hit anything on time and it threw me off for most of the game. Luckily this game is beatable without having to be super precise with your controls.
I dug this a lot. I want to go back to it on consoles or on Steam Deck eventually to see if the latency issues continue.