Capturing the best elements of the previous generation elevating them in it's 32-bit glory. Well thought out stage designs, weapon upgrade shop system that have you re-visit completed stages collecting currency. Beautifully drawn animated cut scenes in the beginning and end of the game. Easter eggs throughout from the bonus artwork, characters cameos and more. Above average entry in the series.

Very good cute'em up with 2P mode. Recommend for shooter beginners.

Could have been a spectacular exclusive shoot'em up if it wasn't for the increased difficulty. Unique ability grabbing mechanic allows you take use of enemies weapons. Changing your ship move speed frequently is essential for defeating bosses and navigating certain stages, that's why it is mapped to button A (instead of select for example). An overall difficult shooter, but in a totally different way where reflex and bullet recognition isn't the factor but recognizing deceptively placed pattern order and navigating though a AI that predicts your last ship placement is. Things are not as they seem, before you progress the scrolling screen wait for a traps to be released on several stages.

An HCG101 article describes it the best "... enemy locations and firing patterns are not fixed but based upon player position, meaning the game constantly adapts and is almost procedurally generated. You can’t simply memorize their locations, you need to be ready to adapt with them. In conjunction with this, speed changing is essential."

Below average horizontal shooter without any dinosaurs!

Pithecanthropus Computerurus is taking revenge in this follow-up. Enjoyed the overall improvements on level length and plentiful hidden bonus games. Stages also have more variety to them and difficulty has increased slightly from the original. The original PC Genjin was so quirky it felt more like a novelty or parody of mascot-type platform games of the time, whereas this game is more fleshed out and could hold its own in the genre. It still retains it's strange elements with wacky enemies and bosses.

Feels like a crisp PC Engine shooter on steroids, very good!

Fantastic follow-up! More co-pilot action but now being twice as difficult as the original. Innovative stages and abundant surprises around each boss completion.

Early multi-direction shoot'em up that is just off the mark of being a good game. Original rotating mechanic that fires in multilateral directions, plenty of enemy variation, large boss battles, weapon power-up, scarce life power-ups. One issues I had was understanding the weapon power-up gauge since my weapons primarily stayed the same. Lot of trial and error on unexpected enemy placement, and realizing what weapon to use on particular bosses.

Tip #1 you can touch any part of the stage without taking damage.

Tip #2 Play similar to a run'and gun and use stages with sharp angles to calculate your next maneuver without taking damage.

A SuperGrafx exclusive! Challenging action platform game with various stages, enemies, and bosses throughout. Ability to switch anytime between three armored warriors each with different attributes. Average difficulty, although stage seven you must run a gauntlet against a sea of enemies that will test your patience. Sharp controls, fair enemy re-spawns, detailed graphics, and large creative bosses.

Painfully average side scrolling action game. Mediocre gameplay complete with lackluster bosses.

Super colorful and addicting cute'em up! Features plentiful of weapon power ups, various additional allies help you out, unique charge shots that are particular to the weapon you have equipped, and a giant pink turd (rocket) as bomb.

Below average futuristic racer. Graphics are average- overall frame rate, draw distance, stages design are better than Hi-Octane also on Sega Saturn. Unfortunately weapons usually miss hitting the opponent, frame rate drops significantly in 2-Player mode, and the voice acting is terrible. One highlight was the soundtrack consisting of heavy metal tracks throughout.

A Timeless classic. Don't let the first stage fool you, later stages the pace of the game slows down for tight platforming.

Masterpiece shooter. This is the pinnacle of console based shoot'em ups aspire to be; graphics, music, audio, gameplay, cut-scenes, all top notch debuting in 1992. Fair reflex and pattern recognition, with seldom deceptive enemy craft re-spawns. Average difficulty with options to increase to hard mode for shooter veterans.