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August 28, 2022

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"We alone do not have the power to heal the world's woes, or to solve all its mysteries.

And yet, even then...

It was bloody good knowing ya, mate!
Thanks for being born 'you,' Serge!"

Is it really so radical to dream of a better, kinder world of our own making?

We mourn that which we once were, what we could have been, and the lives that we may have once been able to call ours. We embrace who we are, who we will become, and the lives that we do call ours.

Conflict, grief and loss are all inevitable. Joy is scant, fleeting, something that must be found and forged rather than something that is promised. Even so - we endure, we survive, and against that which attempts to persuade us to falter and cease... we do our very best for the world around us, for those within it, and for ourselves. For what more can one be expected to do with their existence? What is the gift of life if not meant to be seized for all that it has to offer, against all odds, against all obstacles, and against all pretenses of what one is supposed to be?

Chrono Cross is my favorite game of all time and my favorite work of narrative fiction in general. I will probably never have enough to say about it that would be even remotely worthy of communicating the sentiment, value and importance that this game holds in my heart.


Every review website is prone to blatant amounts of hyperbole and grandiose, all-encompassing statements made by people who completely lack the necessary foresight and experience to make them.

I'm about to use my one free pass for such statements here: Chrono Cross is the best JRPG of all time. Hell, it's probably the best sequel of all time. Play Chrono Trigger first, and then go into Chrono Cross without any pretenses of what a Chrono game should be that you may have picked up from others' opinions, or whether or not this is "truly" a sequel to Trigger.

Radical Dreamers (released in 1996 for the SNES via Satellavision) is a mandatory companion piece and sister story (specifically for the sake of understanding Kid, the deuteragonist of Cross), but best saved for after playing Cross despite having been released earlier.