"oh but the speed stages are too easy and badly designed and control poorly"

"oh but the shooting stages are slower than in sonic adventure 1"

"the treasure hunting stages are lackluster and underdeveloped in comparison to the other two kinds of missions at best, and overly convoluted and artificially difficult at worst"

you know, in my quest to 100% this game for the first time in my 22-year sonic adventure 2 career, i was worried i'd ruined the magic of the game for myself. mastering this game is grueling, man. it's one of the most tedious, difficult, and demanding collect-a-thons ever made, and after a certain point the cracks in the foundation of the basic game design begins to show as sonic adventure 2 begins to burst under the weight of its own ambition. there are only so many times you can handle playing the same set of missions over the same set of levels clearly not designed around them before you start to feel a little wearied, you feel me?

but i think my saving grace was the fact that i opted to gather all of the mission emblems before i actually completed the main story. after getting every A-rank from city escape all the way to final chase, i strapped right back in to the last story and let it enfold me. it's kind of funny how a lot of the things i cherished heavily at one point due to nostalgia vision and their impact on me lose their luster when i revisit them - sonic adventure 1 itself isn't immune to this, nor are other contemporary classics like half-life 2 or the original bioshock that were equally impactful on me - but nope, sonic adventure 2 still makes me feel like i'm standing on the fucking ceiling every time i strap in and let the main campaign take me. i mean, sure, the game is strongest as a 5-hour tour de force where it can showcase the strengths of its perfected gameplay loops without having to stretch them thin over a bevy of tasks not suited to them, and a few of the levels actively work against what the game's mission statement is... but what does any of that matter in the long run when sonic adventure 2 is simply the coolest game ever made?

by june 2001, the writing wasn't even on the wall anymore - the wall had actively been blown the fuck down by a monolithic black juggernaut sent by sony to wipe the floor with any and all competitors. the dreamcast had already been discontinued in march after a less-than-three-year lifespan, and with sega's transition into exclusively third-party software development the future of the company and its individual identity was cast into utmost obfuscation. it would be all too easy to just bow your head and duck out quietly here, but sonic team didn't seem content to just sit there and take it. if they were gonna sink, they must have planned on going down with the ship, because sonic adventure 2 is a masterclass in confidence - narratively and mechanically this is the best game that they ever made, and it knows it.

i think i could make an easy case for sonic adventure 2's complexity and depth if i compared it to devil may cry 3 (a game which has a lot of story and stylistic parallels to sonic adventure 2 as well... hmmmm): it's easy to waffle your way through each level and just keep going after you stumble, keeping a skill ceiling just low enough that you don't drown in the insane amount of shit going on... but part of the reason why sonic adventure 2 has such a reputation for its insane 100% status is because playing sonic adventure 2 well takes a lot of skill, practice, and willingness to learn. between the points system actively rewarding stylish gameplay and optimizing the living hell out of every second of your run, the fact that even one mess-up can potentially mean a restart, be it due to failing to maximize your point accumilation or (even worse) dying and starting with 0 points from whatever checkpoint you'd hit before that point. granted, many of the missions actively work against this design philosophy (especially since the same set of 5 missions is copy-and-pasted onto probably 95% of the stages, regardless of genre or level design), but when it hits? you get what you put into it. i've been eking away at sonic frontiers for the past sixth months or so, and it's perpetually perplexing to me that they apparently still don't know how to make sonic control well when they got it right twenty-three years ago. i'm starting to think we'll never get platforming levels like metal harbor or final chase ever again, or even the utterly deranged examples set by cosmic wall and mad space...

all right. sit the fuck down with your jututsu kaisens and your chainsaw mans and your my hero academias. bleach? one piece? dragon ball z? hell, fucking full metal alchemist (the indisputable GOAT in my opinion)? you all take notes too. this is the real shit, motherfuckers. REAL SHOUNEN. all killer, no filler. a series of picture-perfect Moments flawlessly interwoven together with just enough internal rhyme and reason to convince you to Go With It and not think about it too hard, all while having enough genuine substance and things to say for its children-and-teens audience to chew on. there's a reason that you hear people recite basically every cutscene in this game word for word during GDQ runs: everything from the iconic jungle clash between sonic and shadow to the mundane little moments like amy, knuckles and tails chilling on the side of the road just ooze style and personality, even when the story at hand is so boneheaded and numbskulled that you can't really get much out of it besides the raw adrenaline pumping through your veins. i even think the weird mo-cap on the anthro actors gives everything a lot of personality and charm, if only because this is the only time that sonic and co have felt like real people and genuine action heroes to me: it's little things like sonic assuming a cool guy fighting pose when he's about to square up with eggman, or the sheer cuntiness in rouge dangling above the eclipse cannon when introducing herself to eggman and shadow. sonic has always sort of had this reputation as being a silly scrimblo bimblo cartoon series, and it is that, but for one brilliant moment of clarity it commits to the bit and makes sonic actually as cool as he purports to be... and he's got enough swag that it actively rubs off on everyone and anything around him.

of course, this is maybe sonic the hedgehog's most controversial foray into genuine pathos... but i think everybody hams up the perceived "edginess" at the heart of the game without considering whether or not it's all in service of what the game ultimately has to say. sega knew that this would likely be their swan song, and the introspection and reflection littered throughout the script and reflection reflect that perfectly: sega was going out with a whimper after exploding onto the game scene with a bang, and the sort of questions the story poses reflects that perfectly. what happens when you're not who you thought you were, or when the people you define yourself by aren't who they thought you to be? the consistent anti-authoritarian throughline (sonic adventure 2 is an explicitly anti-police and anti-military game, and i'm not exaggerating even a little) reflects a willingness to distrust that which is portrayed as the unambiguous and untouchable good within our society. eggman's idolization of his grandfather is broken when he beholds dr. gerald's descent into wickedness, perhaps coming to understand his own lust for power and control as something less than the true tragic evil that now lives on through the blood in his veins. rouge's loyalty eventually yields not to her government benefactors or to her own selfish desires, but to her endearment to knuckles - an act which seems to even surprise herself by the end. hell, tails actually manages to make good on his "being independent from sonic" character arc from the previous game, considering that he breaks free from the mold of being a simple sidekick and is probably the single largest driving factor in the hero storyline from the moment sonic gets arrested for a second time.

last but most CERTAINLY not least, shadow the hedgehog's obfuscated memories and trauma-laden motivations all act to obscure and suppress the genuine kind heart and noble intentions he was born with and made for, perhaps being the embodiment of the game's study of and statements against the very concept of dualism. you would think that sonic's comparative lack of depth would make him stick out like a sore thumb here, but if anything i think this is the one and only example of that one-note characterization working to his favor: sonic simply is who he is, and his acceptance of his simple nature allows him to be who he is effortlessly without any kind of cognitive dissonance or baggage keeping him burdened to the past or anchored to laments about his present. he holds himself to no particular moral standard or self-image save for doing what he simply feels is appropriate at any given moment, his need for self-indulgence and going with his heart mercifully counter-balanced by the inherent purity of his character. shadow yields the title of "ultimate life form" to sonic not out of a recognition of his physical power or infalliability as a person, but because sonic's ideology is simply the way to be: unapologetically, violently, proudly yourself, unfettered to the artificial molds arbitrated your society, your past, or even your own everyday insecurities.

when i say sonic adventure 2 is one of the all-time top game narratives, i don't mean that it reaches the ideological potence of something like disco elysium or the inscrutable complexity of chrono cross, my personal favorite game narrative... i just mean that for the kind of thing it sets out to accomplish there's simply nothing better than it. crucially, to understand this the same logic applied to the main cast must be applied to sonic adventure 2 itself. yes, sonic the hedgehog is a silly series for silly children about silly cartoon animals... but if you look past that exterior and let go of all the pre-conceived notions you might have forged about what sonic apparently is, something special awaits you: the reality that sonic adventure 2, top to bottom, is one of the greatest games ever made.

Reviewed on May 12, 2024


11 Comments


11 days ago

also this is by far sonic's best character design imo. something about the more... i don't want to say realistic but more svelte proportions they probably worked with for the sake of the mo-cap, combined with the soap shoes? it's peak.

11 days ago

Shadow remembering his promise to Marie is one of the most beautiful moments in the medium, and its synthesis is so very akin to Sonic as a series. Always sincere, kind, contingent, naive - not in its detriment, but in the spirit of just how much it believes in the good of humanity. Marie was someone born and raised through the most tragic and inconvenient of circumstances, and even then her heart only rose to guide Shadow to protect humanity and believe in its capacity for good.

As Shadow says in Sonic 06... "Even if the world chooses to become my enemy, I will fight for it like I always have."

Also, this game has the coolest intro ever and the one that most catalizes Sonic's mythos. Running away from the police in style, freeing animals from a corporativist scientist turning them into robots, running free in the rhythm of rock and roll through the gray scenarios of urban landscapes...

10 days ago

i'd honestly apply the image in the first two links to the third as well. while i got pretty tired of redoing death chamber, mad space, pumpkin hill and meteor herd rank in my top favorite stages in the whole game

btw have you learned the super bounce yet? sonic can do some wild shit with it, esp in crazy gadget

10 days ago

@chandler oh i love the treasure hunting stages don't get me wrong, i just definitely feel like they drag their feet a little bit compared to the high skill ceiling of the other two modes - the element of RNG and reliance on memorizing the stages is cool in and of itself but it feels like an odd one out, having more in common with the racing stages more than anything

and yes absolutely lol. the toolkit sonic and shadow have in this game is crazy. i've watched so many videos of people completing a ton of non-sonic/shadow stages just by getting creative with the movement options

10 days ago

@deadlydonut lovely points, tying perfectly into what i said about the simplicity of sonic's character being his strongest suit in this game specifically - goodness, sincerity, and always aspiring to be better might be viewed as boring or one-dimensional, but they're also traits that everybody should always aspire to embody

10 days ago

absolutely fire review, banger writeup for an all-time great

10 days ago

bestie releases another masterpiece.

8 days ago

Finally decided to give this a read sis, and damn I couldn't have put it better myself.

Sonic Adventure 2 really does feel like the series at its best, Each character getting challenged and at peak performance, for all the reasons you listed in as well as, what i consider insane voice acting. It still has the black spots that sa1 had, awkward reads, wonky translation, but just about every actor (save Tails unfortunately)puts their all into their performance, an actual genuine effort to convey the characters they were cast as. Ryan Drummond especially feel like he really hits his stride here, sounding a lot more natural and less "WaO 90s" than in sa1, Deem Bristow puts his entire SOUL into his Eggman in this game, and David Humphrey is no contest, still the best Shadow. Major reason why those cutscenes are so damn quotable.

Sa2 is not just the best sonic game ever made, its a landmark, a testament to the lasting impact of Sonic The Hedgehog as a franchise, challenging the series in many ways while still remembering the past and embracing it, without any asterisks. Showing that sonic didn't need to stay confined to the 90s and how it could grow and evolve, into truly something special.

8 days ago

@acutebrooke YOOOOOO THE BROOKE BACKLOGGD DEBUT... so happy you liked this, especially considering you're probably the only person I know who knows this game even better than I do! completely agree about Ryan Drummond too; his Sonic in this game in particular is the one and only time that Sonic feels like a proper character to me rather than a caricature or mascot (including in the 'better written' games like Frontiers) and so much of that, to me, is indebted to Drummond's performance.

it's sad that you make that point about Sonic growing and changing because I feel like from every game onward starting with Heroes the series really lost its identity and began relying on pre-conceived notions of what Sonic was in the past, especially by regressing back into the more cartoony aesthetics reminiscent of the Genesis games and the more scrimblo bimblo-ass storytelling... it's at a point where I don't even know if Sonic can really reforge an identity anew like it did here, especially since we're 20 years on since the games ever felt confident and convicted in what it's doing

@lastkeymusic @gruel thank y'all so much! i'm glad people are picking up what i'm putting down haha

6 days ago

Really, really well put. Another banger from you, Stray. The older I get, the greater this game becomes. It's the true finale to the Sonic series in my eyes and I couldn't see it ending things in a more compelling and honest way.

5 days ago

okay I'll play a sonic game