A few overlong levels, many of which are focused more on tiring exploration than on taking advantage of Yoshi's incredibly satisfying moveset, only slightly drag down what is otherwise possibly the prettiest, most well-presented game on the SNES. Its weaknesses are tangible, but it's still hard to hold a grudge when the game otherwise feels so great.

While it's rarely all that hard, the few times it is--particularly when spikes, pits, or other insta-kills are involved--it gets rather tedious to replay the games' sprawling levels from the beginning. Since the challenging portions usually only make up about 20% of the level, getting back to your checkpoint feels more like a waste of time than a test of skill. Further evidence in the case against lives in platformers.

Reviewed on Mar 19, 2021


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