At its mechanical core, probably my favorite digital CCG I've yet played. The turn structure, mana system, reaction spells and fun champions do a lot to set it apart while still scratching that MTG-Hearthstone itch. Neither as complex and unsuited to digital format as Magic nor as simplified and luck-based as Hearthstone, Runeterra sits proudly in my Goldilocks zone. Combine this, too, with being one of the most free-to-play friendly options on the market (up there with Gwent, which is itself a really good game) and you get a recipe for a great, addicting card game that I don't feel bad for coming back to. The developers are also not hesitant to balance and re-balance with regular patches, and the selection of game modes has grown to give it some legs. The main downside is that it doesn't presently have the rich and massive card pool of something like Magic, or even quite the level of Hearthstone, so it doesn't have the same variety that their more wide-open game modes can offer. But what's here, I love. If you don't dig collectible card games mechanically, this probably won't change your mind, but if you do, I don't think there's a better one than this.

The League of Legends universe, which makes for this game's set dressing, is a whole bunch of nonsense that no one cares about, but at least it's fun!

Reviewed on Aug 19, 2020


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