Not the first video game to adapt social deduction and traitor mechanics (remember Town of Salem?) popularized by board games like The Resistance (colon Avalon), Battlestar Galactica, and Werewolf/Mafia, but the first to reach this level of mainstream success. I don't entirely understand why this one in particular took off, but I'm not complaining. It's loads of fun even if it isn't perfect. The digital chat will never replace the joy of arguing at a table with your friends about why they're lying (spoiler: you're the one lying), but it works unexpectedly well. A private lobby with friends is obviously better, though there's always someone who breaks it a bit by talking outside of meetings.

The addition of semi-random minigames for crewmates to solve is a strange but surprisingly fun wrench in the gears.

Reviewed on Sep 28, 2020


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