got about halfway through world 7 and it's starting to hit that point of being too difficult to be fun so i figure it's best to tap out before I stop enjoying it, even as far in as i am. maybe i'll go back and finish it someday, who knows.

it's a classic platformer, it's good. most likely one of the hardest 2d marios we're ever going to get, which isn't always a good thing, but it makes the levels generally feel much more fulfilling to complete than some modern offerings like Wonder. just about as much as you could really squeeze out of a platformer on the NES but a lot of the levels still end up blending together, sadly. obviously plenty good for the time but also a part of that era where progress was so rapid that World was only about 2 years down the line when this came out lol

Reviewed on Apr 29, 2024


2 Comments


20 days ago

I assume you managed to beat 6-7, so how did you get stuck on world 7? 6-7 and the final air fleet in world 8 are infinitely harder than anything SMB3 has to offer.

20 days ago

@Prodawg huh, didn't really have much trouble with that one. as far as levels that I felt I had to rewind-spam to get through, the jumping cheep cheep levels and some of the more projectile-heavy air fleet levels were what consistently stumped me. But the last level I tried & didn't get through was world 7 fortress 1, which was yet another maze level but one without a clear path forward (having now watched a video, it's a bizarrely obtuse puzzle level for a 2d mario platformer lol). Chalk up me dropping this moreso to being hit with a bunch of ice levels in world 6 and then a couple too many maze levels in world 7