ehhhh it's okay. played about 5 hours of it and i'm good, I don't really need to play any more. it looks pretty cool but the soundtrack is kinda lame except for like one song, the sound design is really weak, and the gameplay's a few steps above an idle game, maybe requiring a little bit less brainpower than like diner dash or something (lmao) but it serves its purpose well enough as a "podcast game".

i can't really say much about anything later on in the game but the rng, at least early on, isn't much like other rougelikes, where you randomly get items or something that each offer some unique change to the game (i.e. something along the lines of a larger deck size in slay the spire, or like a double jump in a more action based rougelike), but instead just takes the same few item sprites and randomizes which stats they buff and how much. once you've seen one you've seen em all, different levels of items really just change how many buffs you get or how powerful they are. possibly changes as you unlock more stuff but idk needing to spend what seems like tens of hours building up the village and unlocking the full game in a rougelike and not just being able to play it from the start if you're good enough rubs me the wrong way.

doubt i'll return to this one much since slay the spire's better in this specific field of rougelikes (the ones that dont require full undivided attention and that you just play when you're watching some long-ass video analysis on youtube or listening to a podcast)

Reviewed on Mar 05, 2022


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