Shockingly excellent movement-based Metroidvania that I hope to see expanded into an even better sequel. Combat could use some work but it's thankfully very brief. Camera is wonky at a few points but seeing your character's silhouette through walls is a huge help.

I appreciate the trust in the player to find their own way forward, but I think a map of some kind would have been handy. It's a bit too easy to wander around between the same few rooms because I can't quite tell them apart. Aesthetics are my main grievance with this game, not the low-poly style or low-framerate animation, but the dreary, repetitive music and the bland environmental design.

But to be clear, the movement and exploration shine through, and I can't imagine how amazing this must be for speedrunning and sequence-breaking. The wall kick and long jump were such wonderful inclusions in the early game, I just wish I had more places to utilise the enemy bounce and wallrun as well, since they're a bit later in the adventure.

Highly recommend this, but I think there's a lot of things to improve for a sequel. Also, I immediately switched to Pants On, because I didn't want to look at that the whole time.

Reviewed on Dec 17, 2023


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