Nintendo managed to make an open world game that's almost indefinitely fun to explore, gives constant rewards through bite sized vertical slices of great dungeon design with the Shrines, kept the incredible "puzzle box" style dungeons in the form of the Divine Beasts, and actually wrote a story that I gave a shit about that didn't feel like the typical Zelda story that I've been fed through every single entry.

I think the best part of this game, however, is just how it's been designed to give every person a unique gameplay experience. If you're a fan of open ended design concepts and emergent gameplay, this game is FULL of it, allowing the player to accomplish almost anything in an extremely personal, free form manner. If you were ever frustrated with linear dungeons full of one off solutions that challenged your ability to read a walkthrough more than it did your creativity and problem solving, you will enjoy what this game has to offer. Almost everything in the game has been made to interact with everything else, whether that be through an intuitive element system, or through physics objects, which most things in the game can be turned into.

This was everything I wanted from a Zelda title, and more. I genuinely think that this is the best Zelda game ever made.

Reviewed on Apr 19, 2021


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