Peak.
It has an idea of what it is and perfectly executes it. The writing is charming, running around feels tight, and its quite nice to look at.

Funny game, shame about the dev

It's solid enough but and with nice creature designs. Battling starts to get rather old nearing the end as things level with you and each little battle can feel rather "sweaty".

These games surprised me with how nice the art and mystery is, I assumed there would be some moon logic but surprisingly almost everything was clear if you paid attention and really examined all the clues.

Definitely prefer the first game over the others, largely tedious puzzles coupled and "combat". At it's best when it just lets the atmosphere and eerie little cutscenes play. The first game very politely lets you just get the other endings, while the others want you to replay practically the entire game. They're not long but they're not fun in that way.

A game that goes nowhere and has nothing to say. Squanders the conceptual setup of the prior game in favor of retreading the same path and filling it with constant fan service. There isn't a story for most of the game and when it does show up, it's not impressive. The handling of Dyne is pretty terrible, turning him from a haunted man on a revenge suicide mission who kills himself because of the blood on his hands, to a cackling maniac who turns into a Resident Evil baddie in his boss fight and dies a heroic-ish death in a hail of gunfire. Pretty well squashed any message of showing how Barret and Dyne's paths diverged due to Barret having friends and Dyne being alone. This and any other serious moment are sullied by Square having no restraint and never letting these moments breathe, handling most of the story worse than the original. They whitewashed so much.

Combat is "improved" by giving you more options but also generally making you too powerful for any encounter, so combat is generally trivial particularly with any open world encounter even on the "Dynamic" difficulty. Most enemies still have the classic elemental weaknesses to exploit to pressure them, but now every character has MP-free built in elemental abilities so there is no uncertainty on materia loadouts and elemental coverage. Bosses are largely just thrown out randomly and with little story relevance (ha).

The open world is full of tedium and pointless filler. You can't fully avoid it and focus on just the side quests (which are largely okay at best) because some will require you to do open world filler to progress. Chadley is terrible and so much of the side content is funneled through him, where summons fights are just context-free VR simulations he gives you (and open world filler makes them easier and levels up their summoning materia). One of my favorite Chadley things is that they force you to look at a video feed of his face but its just a still image with lips superimposed on top in a loop, made even more obvious by female-Chadley being a gif that doesn't cleanly loop.

Musics generally great, outside of the terrible Cosmo Canyon theme. Visuals are quite often very poor, absurdly short draw distance, awful texture work in very common place and sometimes jarringly popping in and out of place during cutscenes, all tied together with the general blurriness of the presentation. It does quite often look less consistent and less flattering than the FF7 Remake Intergrade.

Barret is the most worthwhile character here, Red13 is fine though his teenager voice sounds like Insomniac Miles Morales, and Cait Sith won me over finally (though his betrayal twist is unsurprisingly handled terribly). Tifa and Aerith are largely just shipping fuel and dote over Cloud in a "teehee do you like me? uwu" manner. Yuffie is given 2 too many instances of sexualization, most egregiously being her intro to the crew where Cloud goes to give her CPR and it turns into Yuffie thinking he's feeling her up. Did we mention the world is on the verge of destruction? You might forget that.

Skip.

It's a perfectly okay game at too high of an asking price for what it has to offer, which is odd considering it's like $7

This review contains spoilers

Gameplay is improved over its predecessor but fairly trivially easy and each class is both too powerful and broad. You change jobs mostly just for visual variety as each will fulfill any role of single target DPS, multi-target DPS, Support, or Healer. Being able to move adds a lot to the general feel of combat, now it just seems like it needs more "set ups" for big damage like creating environmental hazards or obstacles, which would also help bolster the team dynamic. Kiryu is also so very strong (maybe too strong) and with unique mechanics that it makes changing his job pointless, and makes any other character look mediocre. There's some justification for Kiryu being so strong but it just shows that each party member has the capacity to have some niche usages a possibility that isn't being fulfilled.
The story starts off incredibly strong but falls off completely in the end. There's some good moments sprinkled throughout, but their treatment of Kiryu is bewildering not only if you have played Like a Dragon Gaiden (which released just months before Infinite Wealth) but also just within the logic of this game itself. You can't simultaneously have it be that when Ichiban is exposed everyone in Japan saw the video while extending all the way out to Hawaii, and also have it be that when Kiryu is exposed (twice!) nobody in his hometown or his friends are aware of it at all.
The cancer plot is fairly contrived and the Daidoji are hilariously neutered, with the latter going so far as to explain to strangers who Kiryu is, while Kiryu carelessly tosses his name around. On the plus side, it's nice to see Kiryu having friendly, simple conversations with friends, and his reflections on his life are touching.
Music is oddly generally a step back from prior games outside of a few notable tracks, even the final boss themes so-so.
Unsurprisingly, side stories are as good as ever and the minigames generally better than ever. There's always something fun to stumble on and Hawaii is a lovely map to explore.
This should've been a slam dunk but the undermining of Like a Dragon Gaiden and its own established world holds it back. At least you can look forward to Kiryu being wheeled out for the next game... Right?

Ah, I nearly forgot to mention the terrible handling of languages. They decided to set the game in Hawaii and by default every person unless specifically stated for story reasons does not. Some characters will swap between different VA's for English and Japanese, except inexplicably for the white blonde antagonist. I get that it would be tedious for every side story or main quest to have to address a language barrier, but it also feels odd to want to set the game outside of Japan without consistently addressing that.