89 reviews liked by vanillacrazycake


Scorn

2022

I... I don't even know where to begin. I guess I can start by saying that every complaint about how bullshit or obtuse the puzzles are is a MAJOR self-report that you got held back in elementary school. If puzzle games just aren't your thing that's fine, but God forbid a game actually makes you figure stuff out for once. If you think these puzzles are obtuse YOU AINT SEEN OBTUSE PUZZLES. Your average old school point and click is significantly more obtuse than this. Yes, Scorn doesn't give you notifications, jingles, or XP increases to signify when you're doing the right thing, but that would be fucking stupid if it did. To me, being thrown into the deep end with no form of guidance is a major factor in what makes the game so enjoyable. This is a truly rotten, desolate, hostile, hellscape of a world, and having to experience it from the POV of a nameless lost soul fits perfectly. Neither you nor the protagonist truly knows what you're doing or why you're doing it; you just know that you need to keep going. This is where the gameplay and world design are at their most harmonious. The atmosphere is almost suffocatingly bleak, and it feels like every function of the world is just a cycle of cruelty, death, and rebirth. It's a fairly gruesome game, and the H.R. Giger inspired world design is both hauntingly beautiful and utterly repulsive in all the best ways. It makes for a truly unique experience that was engaging from start to finish. I'm still unsure how I feel about the ending, but the journey was certainly a memorable one nonetheless. For those aspects alone, the game is probably worth checking out for many people.

Unfortunately Scorn isn't always smooth sailing, and as many others have pointed out, this game has some less than stellar combat. Now truthfully I don't despise the combat (and I actually think it works well in some aspects) but its not great. It is a survival horror game, so going guns blazing is definitely not the right way to approach this and the game actually presents a few clever ways to skirt around some of the combat encounters. But you can't avoid everything so at one point or the other you'll be forced to fight head on and it's... jank. It's definitely not the worst survival horror combat I've seen (looking at you Sinking City) but it ain't Resident Evil either. For the most part, I think the game gets around combat fairly well, with the more exploration heavy sections usually having ways to avoid it. The scenarios that are built around unavoidable direct combat however, just end up feeling rough and occasionally frustrating, as one late game encounter in particular drags on forever. Though I will admit, part of me thinks that maybe that's the point. Maybe it's fitting that a world so oppressive would have combat that really puts you at a disadvantage and makes it a struggle. However I do think there is a distinct difference between making combat you dread because its challenging/has consequences and making combat you dread because its just simply annoying and not very fun, and unfortunately I think Scorn may tip the scale in the latter direction.

The game also has its fair share of general roughness with a few bugs that pop up here and there. It's mainly just small glitches in the audio and visual departments but I did have one bug where an interaction stopped working and I had to reload the game. No progress was ever lost though, so everything was pretty minor.

I have many other conflicting thoughts about this game that I'm having trouble putting into words, so I walk away a bit unsure of how to rate the game. Regardless of that, Im still very happy this finally got released and that I was able to experience it. If you have gamepass, I think it's 100% worth giving this a shot. Even if it doesn't end up being your thing, there's enough cool shit in here that warrants at least giving it a look.

few words can be used to describe postal 4 - mediocre; ugly; buggy and most importantly - joyless.
this game feels like a cashgrab with bad reception of it being covered by multiple layers of irony by RWS that it was intended to be ass.

i struggle to grasp how you can make a postal game and make it inoffensive, using safe unfunny lame humor as well as somehow avoid making it fun. postal 4 humor is literally HAHA FECES HAHA SEX TOYS without anything boundary pushing or interesting to it.

it's insane that it seems like RWS put more effort into their social media accounts than the actual game. the game is ugly as a sin with inconsistent artstyle, it's prone to crashing or bricking mid missions which are not fun in the first place. npcs are incredibly fucking dull compared to postal 2.

i find it to be hilarious RWS tried to distance themselves from postal 3 just to make a game that's closer to it in quality than it is to postal 2, it's incredibly doubtful they will fix it because it would require rewriting the game from the very foundation of it.

if you get a postal itch and want to play this game for some reason - don't. boot up postal: brain damaged (which i consider to be the actual 4th game, not this mess) or postal 2. there isn't a timeline where this game is worth 40 fucking bucks, even 20 bucks is pushing it for this piece of dookie.

Ruined long ago. OSRS is the true game.

the broom closet ending was my favorite.

I too, become obsessed of drawing the same character over + over again until i have a mental breakdown

-physiological horror of being a tortured artist
-not too scary, it did spook me a few times
-i do want to buy all the paintings this crazy guy did in the game tho

I really loved the original flash game, I played it a ton as a kid and I keep on coming back to DX. It seems like they removed the multiplayer feature early last year since the company hosting these servers sunset them which is saddening, but not their fault.

Infra

2016

Wow, where do I even start? This game is so unique and definitely not for everyone. But if you can get absorbed into this game like I did, you won't stop thinking about it.

The exploration is amazing due to the simply beautiful world design and stunning, picturesque moments. I've played some games that look really good with their fancy schmancy graphics, but this one's different. I took 65 screenshots while playing because the game looked amazing and I wanted to capture the moment. I think the Source engine helps it here, creating a sort of creepy yet alluring atmosphere throughout the whole game.

The game is long, it could be seen as a 20-30 hour walking simulator. But it's really more of an exploration-puzzle game. The only downside is that some of the puzzles are obscure or easily missable and I had to use a walkthrough for many sections in the game. Without the walkthrough I would've spent a dozen more hours wandering aimlessly. It can also be hard to remember what keys you have. The game would've really benefited from an inventory, or even a simple list of keys.

The game is pretty funny too, some of the things Mark says, but also the actual story. Like, this guy had the craziest fucking day at the office. Once you think you've seen it all, Infra keeps throwing new locations at you that get bigger and better as you get further into the game.

If you can deal with a slow-burning game, try out Infra. The gameplay is slow, yet the pacing is anything but.

I know some people don't care for the walk-run-hide loop in games like this. You don't have any ways to actively defend yourself or really interact with the world in a meaningful way. But, something about this game just grabs me. Maybe it's the eerie setting, maybe the eccentric and frightening characters, or maybe just the bizarre mystery at the heart of it all. Honestly, it's all of that. I think this game has the perfect combination of those elements that kept me wanting to creep further and further into the demented asylum, despite having to constantly flee and navigate pitchblack corridors while dodging insane people. That, coupled with the resource management of your camcorder's battery made for a tense and sometimes terrifying experience.