Drakengard is what a never-ending post-nut clarity would feel like. It’s quite (not) literally a brain rot. Not in the usual “hyperfixation” sense, it’s more of a “going down into a hole of insanity and despair” kind of thing.

To be honest, these devs got lucky. Some of the decisions made here make them seem inexperienced at best, even for 2003 standards. But for some reason the writers decided it was a good time to unleash their accumulated anger and frustrations all at once into a project and ended up with a story as bizarre and deranged as it is dark and despairing; a subversion of every videogame trope poured into a long road of loss and defeat.

The result is a game that intentionally and unintentionally excels in making you feel like shit. In an unprecedented move for its medium, it paints the idea of not being either fun or a gratifying experience as its main goal.

It’s hell, but it’s refreshing.

The cast is pretty much the antithesis of the usual playable crew. The protagonist is a bloodlust-filled maniac driven solely by revenge and an incestuous lust for his own sister, and is accompanied by: a human-loathing, hypocritical dragon; a bossy, self-centered and racist priest; a blind, self-loathing pedophile that for some reason is probably the most empathizing of the bunch; and a cannibalistic elven woman driven to madness by the loss of her own children, with a sweet tooth for little kids.

Ballsy and edgy, and not in the greatest of ways, but it just fits this pit of madness; you get so numb to it that it doesn’t even feel like it’s trying too hard.

Now when it comes to the combat, they didn’t really try that hard; in fact, I don’t think they even tried. I mean, they probably wanted it to be good, but it landed right on the other side of the spectrum. And for some reason that works better here.

There’s both hack-and-slashy grounded combat segments inspired by Dynasty Warriors AND flying segments reminiscent of Panzer Dragoon and Ace Combat. Neither are very good; the former lacks impact, precision and for some reason both the player character’s actions and the camera move in respect to a close-but-otherwise-arbitrarily-chosen enemy, while the latter is as imprecise as its counterpart while having just an odd difficulty balance, and controls that in and of themselves are a challenge. It just makes the whole experience loathsome, which wasn’t the point. Wasn’t.

The soundtrack is just very… insane. I’ve seen people describe it as schizo music, and while I won’t comment on the ableism ingrained in that sentence, the sentiment behind it is quite… accurate. It’s the musical equivalent of putting your brain in a blender. Which is quite ironic given how it samples classical pieces and puts THEM in a musical blender.

It’s all just very odd, that given the story direction the game’s shortcomings work in its favor. This is the kind of game that is unique from its conception to its legacy, there’s nothing really like it, in a way that is even hard to explain.

It makes me question what makes a good game or a bad game, or even if there are games that fall out of that spectrum and belong somewhere different entirely. It wasn’t a pleasant experience, but was it a bad one?

I mean, it was worth it, and it made me feel things no other game did, no other ANYTHING did. It was not fun, it was not entertaining; it was miserable. But it was worth it.

And THAT is the game’s statement. Games don’t need to be fun, or beautiful, or entertaining, or just centered around giving the player a gratifying experience. They CAN, sure, but not as a rule. They can be more than that. Art is more than that.


[Edit: I’ve come to realize that while it’s implied, I’m not sure if the romantic love between Caim and Furiae goes both ways. {SPOILERS} Furiae definitively kills herself because of her not wanting her feelings exposed by Manah, but all that really entails is that he doesn’t (or she thinks he doesn’t) know about it, not really that it isn’t reciprocal. I’ve come to expect this kind of vagueness from Taro’s work, but I’ll still keep it written that he lusts for her because shock value; yes, I’m just like that.]

Reviewed on Jan 29, 2024


8 Comments


3 months ago

Tá ai um jogo no qual eu adoraria conversar com você sobre, pena que você é o Nabil, o maior inimigo do conceito de responder pessoas. Mas se um dia quiser falar sobre com alguém que discorda de você e ama esse jogo (eu), só chamar.

3 months ago

"Drakengard is what a never-ending post-nut clarity would feel like." is such a potent statement that I nonetheless totally get.

3 months ago

Yes
Also
Nitpick: while the combat definitely smells of "didn't even try" I speculate that the soundtrack is deliberate and high effort. All of the samples I recognize are taken from the most unpleasant part of their respective songs, many of which are chaotic in the first place. I don't think that anyone could arrive at such a horrible cacophony through lack of effort. I agree that not everyone on the team was intentionally steering the game towards madness, but the composer sure as hell was.

3 months ago

solid review but im gonna second the above comment that I find the soundtrack to be not only be uniquely but INNOVATIVELY well done for how it is. The use of classical music sampled into no other music that has ever been heard is really special imo; it was certainly composed by someone who knew exactly what he was doing.

3 months ago

call me crazy, but I think there is a strange unique beauty found in the chaos of the music here, which might be related to what the appeal of this insane game is in the first place. heres a lil selection of a few of my favorite songs off here:

https://youtu.be/ZaIVROCirvw?si=Qf2NfQcne_cdXwsD
https://youtu.be/0Em4-ryg5m8?si=fjXKl7cOwQ6Kw3fC
https://youtu.be/PC3steTw9Jg?si=UM7jfPSs1k4I1rK0
https://youtu.be/pNXixWo3coY?si=Ehw92hRwyV9xbJaU

3 months ago

@hopeascendchaos I agree with you a lot, and I also think it's worth mentioning these two songs here. Besides being very good, I believe the similarity between them (there's even a moment at the end of the credits song in Route C where you can clearly hear a theme from On The Ground) creates a thematic parallel that reflects very well the context in which Caim finds himself and his mental state. To me, this already shows how genius the soundtrack composition of this game is, in literally every sense.

https://www.youtube.com/watch?v=RZwFAaWlPVk
https://www.youtube.com/watch?v=Ywa9au9-DcM

3 months ago

Like, look at this song, man. This could only be done by an extremely talented person who has a very clear intention in what they want to convey

https://www.youtube.com/watch?v=CZQCqhS_4F8

3 months ago

@GuiltClause @hopeascendchaos @IgorSales stop making me agree with you, it’s making my point less effective