May, 2024

19

9h 0m

Started

Finished

Finished upto Operation Husky on Hard

Better AI, gunplay, and mechanics but less spectacle imo. More simplistic and cheap-ish

Woke up and went up to Crucifix Hill beginning, took some break and then finished the game.

Started / Finished

18

2h 0m

Finished

Last level, achievement clean up

Finished

12

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0h 10m

Day 55: The dream started off pleasant with an unaltered Kyoto, I linked to the Temple Pits, then linked to a forest with a bunch of islands, then linked back to Kyoto. Kyoto seemed to be recurring here, with a bunch of different interpretations of it. My dream went quickly violent, as I kept linking back to what looked like a bunch of mudered baby tigers. When I entered a Red industrial building, I saw a murder chalk outline. I went out to talk to the sailor, but by then my dream was ending in red.

The music in this game does such a great job of setting the tone.

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April, 2024

28

-

0h 15m

Day 17 Dream: Started a bit eerie with the giant head in one of the corners of the tiny room. I got transported to the Violence District pier but immediately red linked to a "store" with a black entry that white linked me to a white, foggish mountainous area with lots of cliffs and bridges. I somehow white-linked to the "temple pits" where I encountered a giant floating elephant, before making my way across the hall, where I white-linked to the Strange World. Before getting there I kept getting worried if I'll encounter the gray man or not, but thankfully I didn't. I saw a giant turtle, some big fish in a shallow river, and a dorsal fin before my "dream" was over. This game does a good job of making you feel eerie and on your feet. The music really works most of the time, and the genuine wonder about what you're gonna encounter next is always there.

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