Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

13h 15m

Days in Journal

5 days

Last played

May 8, 2024

First played

April 28, 2024

Platforms Played

Library Ownership

DISPLAY


Log

Mastered

13h 15m

Owned

Replay

May 2024

|

08

The final clean-up. I'm running on fumes here. The story is done, and I had to spend so much damn time to find those H-Bomber Advanced Knights, it's done now though. The Spider Emblems is a nice coda to it all. They're located in some more structurally unique spots so discovering the little details that are somewhat scattered made me appreciate the open world a little bit more. A little more time in the oven would have made this a better game, but I guess that's true for a lot of movie tie-ins

3h 0m


|

07

Clean-up. Finishing all the crime patrols have really exposed how boring this combat can get over time. I just found myself button mashing to eliminate gangs. Something feel's incomplete here, as it seems like there was supposed to be some "gang trends" and whatever, but it doesn't matter much. Would have been a lot more fun if working on some gangs made other gangs more aggressive in taking over police patrols, etc. Guess it's too little too late for this damn near 17 year old-game.

4h 0m


|

06

Finished up some fragments and continued the story. Although you can get by the story fast, I wouldn't say that's a detriment because it's clear that this game should be played for a good time... and not a long time. Combat is nifty with the combos you can chain but get's repetitive, especially when you try to go through the crime patrols. I can appreciate how the story here somewhat tries to integrate the Black Suit a lot more with the Morbius and Shriek storyline. The Lizard portion of this game seems to have been the most fleshed out during development, as the whole storyline seems to a bit a downport from it's "Next-Gen" counterparts. There's some novelty to the Morbius storyline as it actually feels a bit unique when compared to other Spider-Man games. I can't think of much other games where we get to fight Morbius.

4h 0m


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05

Collected the meteorite fragments and got up to the Kraven boss fight. Fragments are just kind of scattered about. Their detection is easy with their characteristic sound, but they're not very fun to collect. It's scattered about in a visual "bleh" of buildings with a repetitive background noise (atleast the PSP version had some OST version playing in the background at times). The web-swinging between the fragments was nice but it's clear that although it's functionally sound, it's in dire need of some polishing and movement. My guess is that this was made for the Wii in the mind, because when I played this on the Wii a while back the swinging actually felt much more fun due to the motion controls. The PSP has the novelty that you're playing this on the go. The PS2 doesn't have any ace up it's sleeve and so the swinging jankiness is kind of exposed. Nevertheless i'm happy i'm done with this.

4h 0m


April 2024

|

28

I played until I unlocked the symbiote. Finished 13 races on "Super Hero" ranking out of the 24. The trick races mostly are fine, but the ones reliant on parkouring kind of suck because the traversal in this game feels a bit floaty and imprecise. Combat is underrated, you can get good combos with nice timing and dodging. Collected 16/100 meteorites. Wished there was some ambience music like the PS3/X360 version, as the game kind of feels lifeless without it. Took some photos for the 100%. Photo detection can be off at times, but atleast there's some use to it unlike the next-gen counterparts. Emulation on PS2 kind of sucks though, but i'm doing it for the cheevos (rhyme?)

2h 15m

Started