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Personal Ratings
1★
5★

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GOTY '23

Participated in the 2023 Game of the Year Event

2 Years of Service

Being part of the Backloggd community for 2 years

039

Total Games Played

008

Played in 2024

000

Games Backloggd


Recently Played See More

Batman: Arkham Asylum - Game of the Year Edition
Batman: Arkham Asylum - Game of the Year Edition

Apr 18

Sons of the Forest
Sons of the Forest

Apr 17

Destroy All Humans!
Destroy All Humans!

Apr 13

Jak and Daxter: The Lost Frontier
Jak and Daxter: The Lost Frontier

Mar 24

PowerWash Simulator
PowerWash Simulator

Feb 07

Recently Reviewed See More

A fairly impressive technological showcase for the PSP at the time of release, demonstrating that such a compact device could handle large levels filled with enemies and vehicles. The game isn't long enough to overstay it's welcome and features more variety in missions than you'd expect from a glance.

The vehicle leaping/hijacking is the real star of the show, especially when combined with the mid-air slow-mo shooting, it really never gets old.
However, some large, unprecedented difficulty spikes harm the experience somewhat.

The Walking Dead: Saints & Sinners is at it's best when chaos begins to unfold. The cycle of sneaking around and scavenging is adequate. However, when your meticulous plan fails and you open a door and are greeted by 3 zombies, that is where the real thrill lies. Having to improvise in situations of peril, while attempting to complete objectives and manage items, health and stamina create truly memorable moments of tension.

The possibility of human and undead enemies existing simultaneously is better in concept than in execution, as the AI of the human enemies is flawed to say the least. There are instances of multiple enemies spawning inside of each other and becoming stuck together, and are a little too sight impaired to be considered much of a threat when sneaking around.
The game also flirts with a choice and consequence system that could have worked better with some kind of morality system, instead of simply checking a few flags for the sequel.

The object interactions are mostly excellent, such as using an egg timer as a throwable distraction, even able to be fitted with an explosive, but there are some, such as the lever action rifle that behaves very erratically.

Overall, it's an exciting foundation that I hope could be improved upon greatly.

The concept of a Golf game taking inpsiration from SNES era RPGs is a hugely appealing one. The writing and overall story carries what amounts to a fairly shallow gameplay experience.

The lack of variety in the challenges presented as well as the limitations of golf, result in the game seriously running out of steam by the 6 hour mark at the most, and for me, there were almost 10 hours remaining from that point. There were also some major inconsistencies regarding difficulty, almost as if it couldn't decide whether it wanted to be easy or challenging. Conversely, the music, graphics, and sound effects create a very comfortable and palatable atmosphere that make the game somewhat easier to recommend.