wingXblade
2010
2017
A really great middle ground between the modern Atelier model and classic stuff, Ayesha uses character beats and world events along with a time system to simulates the urgency of pass-fail deadlines that litter the franchise's origin. Learning about the world is tender and brutal, magical and frightening, and Ayesha gets that part of the fantasy "nothing happens, play for a bit every day" game down so sublimely.
2002
What if we put more systems on your systems heavy tactics game, and then what if the interface to simply move and command units was a touch input bullet hell? Completely nonsensical as is the trademark of Dept. Heaven project, but damn did they finally get excess right. Delirious and intensely hard, at least watch some high level game play because commercial games will likely never circle back around to whatever the fuck is going on here. Also, sorry to my undergrad roommate if you're reading this, but you're never getting your copy back.
2019
2010
This is maybe mostly exposure but I think Arcade P Diva is extremely weighed down by still using the damn Dualshock button icons. The learning curve isn't particularly hard and I can generally hop into the EXs that I'm comfortable with on console without much warm up, but it's a strange and unecessary move. Diva will always be great though, so it's not a huge hurt to the formula.