when its good its just an expensive glorified breath of the wild DLC masked as a sequel.
when its bad its a misguided, nonsensical, bloated, linear, uglier, & dumber breath of the wild lol
everything it does right is mostly to the credit of its predecessor and almost everything that’s an original concept is what makes it bad because it made the mistake of forcing itself to be a dlc/sequel to botw instead of a new game.
it sucks how people are praising this game so much trying to replace botw and to make it irrelevant :/
it also sucks that there wont be a truly brand new zelda game for an even longer time now :/
a misguided & mediocre zelda/botw game is still an engaging entertaining game product tho so whatever im glad it exists on some level. i still had some fun just not as much fun as with botw. i loved getting to skydive in my favorite game so thats nice :)
still way too expensive. glad i didnt pay full price... yeesh.
and you still cant even pet the dogs! BOOOOOO
✌🏻


Positives
- the old exploration of the botw map still is sometimes fun despite redundancy and some worse replications
- lots of quality of life fixes in menus etc
- skydiving & shooting up from the towers is incredibly thrilling
- the sky islands are beautiful
- zelda turning into a dragon is a cool visual and very bittersweet.
- its fun revisiting this world. helping ppl and seeing the changes. i loved destroying the great plateau entrence rocks to drain the water; ive always wanted to do that lol
- More enemies & combat
- More sidequests
- Caves & wells are fun to explore despite no reward
- its nice not having to buy amiibo or other dlc's to get everything in the game
- Horse god upgrades horses
- Combat shrines are better
- The sage temples are cool looking
- i had some minor fun with the ultrahand building gimmick
- the cookbook is appreciated


Gameplay issues
- its just a DLC. it repeats the gameplay of botw way too much but does it worse. using the same map and gameplay loops comes off as cheap. you unlock parts of the map, collect powerups from shrines, find koroks, and defeat 4 (now 5) dungeons and confront the boss. couldnt yall have come up with something else?

but now its all much more linear & plot driven which is frustrating since thats what breath of the wild was going against in favor of pure exploration no filler. this mix of open world and linearity doesnt mesh very well; you cant have it both ways. the game strongly implores you to go places and it gets annoyed at you for exploring on your own and not doing its endless tutorials and linear plotline. You should leave tutorial island fully ready to wander the open world as you see fit, not have to follow up on the first few main quests to get your paraglider and the ability to activate towers. purah tells you the exact order to do the 4 temples. Im always finishing side quests etc but skipping the beginning of quest lines before theyre given to me because i naturally want to explore but the game isnt fast enough to keep up with me because it wants to be linear and tell you what to do so i end up skipping stuff.

- the new zonai powerups are weird and fun sometimes but theyre sort of more just impressive as technical feats in game design than they are useful or fun as gameplay gimmicks.
- the ultrahand stuff i was mostly indifferent to. but it is sloppy game design.
its weird having horses and ultrahand vehicles.
the game is so linear it never felt like i had to strategize or be creative because all the parts i needed where usually given in close proximity so it was more a tedious grind to put the parts together that the game wants me to do. it felt like a concept that shouldve been developed for a different game/map. like a fully new zelda game not this dlc scam game.
youre never rewarded enough for being creative and makes it cost more to be creative. its always easier to just do the thing it wants with the parts provided or just make a '2 fans + 1 steering stick hover bike' like everyone else did.
- i hate how often ultrahand creations despawn if you go in a shrine or save the game which can leave you stranded in places forcing you to warp elsewhere to start all over jusdt to grind back to where you were.
- autobuild exists but its at a great cost if you build something creative and again its just easier to build a cheap hover bike
- auto build doesn't automatically take the required devices out of your inventory
- fuse is kinda dumb. they shouldve just had new weapons/arrows. it doesnt fix the weapons breaking/hoarding problem. but it does make it more incentivizing to fight enemies for more fuse parts
the fuse menu for arrows is way too long and repetitive. You have to fuse every arrow. it doesnt compel me to experiment when i can just use the same 4 fuses
- recall is mildly useful
- i barely used ascend? and when i did it was in areas predetermined by the game to be used so why not just have a ladder or a ramp? i never felt like i was being creative with it. whenever i wanted to be creative it wouldnt let me use it.
- the great sky island is way too long and linear and is nowhere near as good as the great plateau was.
- sky islands are sparce, lackluster, linear, and repetitive. idk why they were advertised so much when you spend more time in the depths.
- The game is dumbed down in unnecessary ways that werent present in botw. it tells you to do stuff too directly rather than guiding or suggesting. forced X’s on my map to find clothes instead of menu hints.
- its kinda cheap that you just end up hunting down and collecting mostly all the same armor sets rather than getting all new ones. its almost like this is a dlc scam and not a real sequel! crazy right?! yea its good you dont have to buy amiibo to get the old clothes but having new clothes and still without amiibo wouldve been better

-the new enemies are appreciated but it still feels repetitive despite them doubling the amount
- when the game is challenging its such a steep jump and the combat is a nightmare to the point that it feels unfair. especially in the ganon fight. people complained about botw's final boss being too easy but the expection was for it to be accomplishable and reasonably fair.
- the zonite crystalized charge battery well thing is a confusing grind. First you collect Zonaite, then you take that Zonaite to specific locations in the Depths to be converted into Charges. Then you take those Charges to a different type of facility that i forget the name of because theres too many steps, and theyre located only in two places (neither of which are in the Depths) to convert the Charges into Wells. by the time you get one its barely an upgrade and takes forever to get it fully done.
- sages powers are annoying to use and they do too much of the work for you.

- the depths is less impressive the more you explore since its just a large inverse of the overworld and its too empty compared to the rest of the game and it has no goal or motivation to be explored really. there shouldve been more collectables underground like idk ? dark koroks idk something?
- i wish the caves connected to the depths. its weird theyre not.
- The depths would be an exhausting endless grind without a good hover bike. its stupid how the vehicles in the depths have a distance limit and disappear and you keep having to create new vehicles at the little ultrahand parts depots its so tedious and unfun.
- why is the depths so much more extensive than the advertised sky islands? you spend more time in the dark than in the sky its stupid. the gimmick of darkness in the depths is spooky but like cheap game design. its like padding.

- Temple dungeons are basic and easy just like botw was. theyre not what people wanted theyre just divine beasts with different themes. They theming and treks to them are fun. The shrines had most of the dungeon content like last time but these dungeons dont provide enough for how hyped up they are. people wanted a puzzle box with complex layouts keys and minibosses. not large simple spread out stand alone puzzles you can cheese around by climbing or using ultrahand/ascend abilities etc. Theyre more like mini dungeons for how simple and basic they are functionally.

- zelda couldve been a co-op player in single and 2 player. she could be controllable from the past as a replacement for the underworld. and function like the sages
- The sages interupt your gameplay and follow you around but you cant clip through them so they get in the way. They should follow directly behind you so to utilize them you just turn 180 then press A

- gacha vending machine instead of a store with prices and select inventories is dumb
- the gloom is kind of a stupid punishment especially in the fight against ganon.
- a horse stable isn’t immediately available
- the game gives you tips after youve done them yourself
- map in the menu wheel? why is there 2 map buttons
- theres not as much environmental direction and the botw terrain leads you nowhere sometimes
- the way zonai items disappear is confusing
- the weather should be viewable on the map when in pro mode
- no horse saddle to warp it from anywhere

- the lurelin village rebuilding was cute but it shouldve been a more common gameplay aspect. rebuilding castle town and getting rid of yiga clan shit
- the pirates being monsters was kinda disappointing
- no wolf link amiibo
- the star fragments fall right next to you and the dragons fly so close to you. The game has flying vehicles but you dont need them to get to a dragon. Its more dumbed down botw
- shrine endings take forever
- The pony points thing is stupid
- Why is there wheels and car parts if we already have horses?
- Koroks to escort arent always provided a vehicle or parts to travel to the location so its easier to abandon it and find other ones. Unlike botw where the koroks could always be done there unless you had no arrows
- You still cant put a full armor set on at once. That or the menu shouldnt be be 5 slots per row, it should be 3 per row. it makes messy with sets on multiple rows making it time consuming to put them all on.



Lore/Story issues
- at best it just inspires me to create fanfiction out of the story which is not a good sign.
- too much dialogue
- The linear story is incompatible with botw's inherent nonlinearity and it ruins the game trying to fuse the two together. its such a mess.
- The story is pointless nonsense.
the more you think about botw the more it reveals what makes it good. the more you think about totk the dumber it becomes and makes less sense.
Botw had themes of freedom and loneliness expressed in its gameplay with the flashback cutscenes acting as a prelude/prologue story to the experience of those themes in the gameplay but it wasnt trying to tell an actual story. it was an adventure game. that doesnt mean its a lesser experience its just a different approach.
totk tries to make a story within the gameplay which would be fine but it goes nowhere and none of it works as a story. the game wants to be about community and being social again and this had lots of good potential but its mostly nonsensical and worse it fucks with the gameplay too much for me to respect it existence.
death stranding does a much better job at telling that kind of story.
Zelda gets the flashback cutscenes now showing her time in the past but it means nothing and supports nothing in the present other than a plot twist with her being a dragon. at best who cares and at worst its another dumb example of the titular female character never being given enough agency. they always force her to sacrifice herself and im sick of it!
botw's cutscenes were perfectly designed for its nonlinear gameplay because you know hyrule falls before you watch them so its just little lore bits but its optional and can be watched out of order. but in totk you sorta have to find the cutscenes otherwise everything makes even less sense. but for no reason other than to force the story on you. and worse youll be watching the plot out of order. theres no good reason we're not told about zelda being a dragon from the begining other than for a gimmicky twist later. its DUMB!!!!!!
it fucks up the non linear gameplay because link weirdly doesnt tell ppl he knows where zelda is after he's seen her cutscenes. he doesnt have a voice actor but he does talk he's just quiet mostly unless he has something important to say theres no reason he shouldnt say something to these people its so badly designed!
the tear pools shouldnt let you view the cutscenes until youve got them all. then change the npc dialogue
Its all a shallow gimmick that acts more important than it is.
- nothing about the zonai makes any sense.
theyre also UGLY fucking furries and i HATE it!! theyre so god damn creepy!!!!
- The ending is all cinematic and has striking epic visuals but its pointless and makes no sense. The upheaval and zelda’s sacrifice and return to human form are given no explanation and mean nothing. Theres no true growth loss or change. so why was there a story added when its just a nothing nonsense plot. again botw avoided this by not wasting your time with a pointless lore plot making it all optional flashbacks.
- The premise makes no sense. theres not enough continuity with botw. Where did the sky islands come from? Botw at least explains the divine beasts and shiekah tech’s existence. but now the shiekah stuff is mostly gone without any real explanation? where is links shiekah slate & motorcycle? its weird theres sheikah lookout towers but nearly everything else is gone?
it wouldve been cool if the sheikah stuff was now the lost unexplained ruins while the zonai gets to be the focus. but now its almost all gone. its lame.
and where did links clothes go?
- its never explained what happened to the zonai or anything. everything in the game is related to them but theres no explanation of them so its hard to care about anything happening here. its all so hollow.
- it makes no sense where all this zonai stuff came from or why it replaced sheikah stuff completely? this is a direct same map sequel why is it trying to be stand alone.
- and im not fooled by this retcon of the zonai stuff. none of this was actually planned out they just created a new art design and then slapped on the zonai name to appease and bait the insufferable theory youtuber morons. its a cheap scam im not into that shit. its just silly how the zonai stuff from botw looks nothing like the sky island aesthetics
- voice acting is awful as usual
- post temple cutscenes are insufferably repetitive
- no kass
- Nobody seems to remember link from botw
- link has no memory loss but he needs reminding of stuff. the dialogue shouldve been more about giving you the option to choose links replies based on if youve played botw or not “i know that” or “i forget what that means”
- it shouldve taken place in the past hyrule to explain shrines and sky islands and ignore continuity with botw (avoiding the issue of characters forgetting who you are etc)
- the islands shouldve had more biome diversity, pine trees and desert islands cactuses palms etc
- kinda lame they never made the iconic smash bros stage a floating island lol
- Hatenos mushrooms look stupid and not in a funny way its just dumb.
- koltin is dumb and annoying i miss kilton
- no guardians as friendly allies or anything at all theyre just gone completely
- Fused weapons look stupidly large and they clip through too much
- lookout landing ruined that pretty fountain area. it shouldve been in castle town.
- secret stone shouldve been called sacred stone
- where did yunobo's shield ability go?
- Why is there lower gravity in the sky? its no higher than a plane would travel?
- cant build house anywhere
- The menus for objects are nonsensically organized. Why is the map on the wheel why is the purah pad stuff in the key items. Why are there treasure maps and auto build schematics in the key items when theyve been used. Shiekah Slate and Inventory should be one menu. Sheikah slate should contain your collected items.
- its cute to get all the old clothes back but its disappointing when youre not getting as much new outfits. why was armor gone? shouldve had a cutscene where enemies raid links house. or armor shouldve carried over from botw with the horses.
- The moblin horns look ugly
- The ring ruins are ugly, always stay in place, and i dont get the point of them being there. I wish you could send them back into the sky
- The sky island ruins across the fields are ugly and stay where they are littering the fields
- No link to the past pink hair
- Jumping/diving in water should kill you
- Launching blocks should kill you
- Theres still no climbing grips to explain how link climbs everything
- the new zonai architecture is inconsistant with what was in faron so why wasnt it a new culture

Reviewed on Jun 17, 2023


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