i like to collect things, race, & jump across platforms.
Personal Ratings


GOTY '22

Participated in the 2022 Game of the Year Event


Liked 50+ reviews / lists


Played 250+ games

1 Years of Service

Being part of the Backloggd community for 1 year


Played 100+ games

Favorite Games

Spyro: Year of the Dragon
Spyro: Year of the Dragon
Super Mario World: Super Mario Advance 2
Super Mario World: Super Mario Advance 2
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Peggle Deluxe
Peggle Deluxe


Total Games Played


Played in 2023


Games Backloggd

Recently Reviewed See More

the art design is beautiful and unforgettable. visually its probably the most creative and interesting video game ever? theres really nothing else quite like it. i mean the bar is low i guess for the industry but still lol i love the icelandic looking america and the fantasy supernatural stuff with the cool looking scifi tech/menus. its a fun combo of genres. all the main characters are so unique and cool. the music is great too.
i loved the gameplay more than i expected. i came for the aesthetics and stayed for the land traversal lol it all felt experimental & unique and fit with the unique art style. i just liked learning a new kind of gameplay it worked a lot for me. is hiking simulator an insult? sorry i don’t speak dumb moron i was having too much fun with it.
i enjoyed doing most of the orders. some are occasionally repetitive but every play session i learned something new or ran into a new challenge and i was always having fun with it.
its very cutscene/lore/dialogue/infodump heavy. i dont hate it but its got a ton of symbolism and thematic stuff you have to keep track of. it certainly makes the game feel epic and grand which i love. but the whole thing feels like its suffering from telling rather than showing.
the ending is sorta confusing. its super long with like several endings that goes on for a long time with a ton of dialogue that makes it hard for me to stay focused the whole time. its got so many weird twists and things its hard to keep track of it all. moments that should feel emotional don’t because i dont know whats even happening until later on when things are revealed. but sometimes things are just not explained well at all. lol good luck trying to remember all this wacky symbolism storytelling in your head the first go around. like i was engaged and i dont hate it but its the type of storytelling that requires some homework to figure it all out and just inspires those tacky clickbait “ending explained” youtube videos and reddit threads. so thats lame. like the basic stuff works but i wish the more complicated stuff made some more sense and was explained and shown more clearly.
its also part 1 of a continuing story so maybe it could make more sense with the sequel. i guess we’ll see. i like that there was still an attempt to make this game a stand alone experience.
the tone and comedy is very odd at times but i didnt hate it.
i like that theres humor to the orders like the film directors king kong figurines lol
the bizarro humorous meta gaming references were... odd lmao not sure the point of all that?
most of my complaints come down to petty things. the game functions as it needs to. but i like nitpicking so here we go hehehehe
everytime i saw the horizon zero dawn holograms id delete them immediately. get that the shit OUTTA HERE!!! i dont care if they helped make this game or whatever im not playing their game. put a thank you in the credits and shut up. i just love the the art design of this game and hate the shit from that game. i hate seeing those giant ugly robot dinosaurs near structures its so dumb looking go away!!!!
the chiral artist girl was cringe and annoying. i hate couples like that. am i supposed to care about these dumb hetero clowns? i dont.
i wish there was a gay character. its cringe that all there was for that kind of diversity here was a weird subtle bashing of asexual people? whatever at least the directors cut fixed that.
i wish keanu reeves was in this game instead of stupid cyberpunk2077 (and i wanted that even before i knew he was considered to play clifford lol) i dont want him to play clifford but idk i wish he played someone in this story. actually no put him in the sequel!!!
its kinda annoying to have the only black character be the most annoying intrusive character always bothering you with audio messages.
young sam looks weird and ugly (no offense to the child actor lmao) but he looks nothing like norman reedus. why didnt they make a young version of his face? just copy photos of him as a kid or just have his son do mocap for the flashbacks.
i hate the way ziplines are used with sam just hanging on with one hand? like how is his arm not getting ripped off from the weight of his cargo or breaking his wrist on the cufflink? it just looks weird and wrong in a bad way. i wish he wouldve been sitting in like a cute lil single seater chairlift that flies on the weird blue light beam instead lol you only really need to build them in the snowy mountains so a chairlift wouldve probably fit the aesthetic better.
i wish the preppers had more mocap animations. they feel like robots. its interesting that the holograms are used for bts and for preppers. idk maybe there was so thematic symbolism there to visually compare them lol
its weird theres no indigenous americans in the game… theres like a dreamcatcher used i guess but like i wish there was more to do with them and black people. the game is explicitly in america but doesnt really engage with those pretty core aspects of this country.
the film director had some dumb email about ipads or whatever. i hate that director irl he’s so pretentious. gtfo of this game.
there shouldve been a music player to use during orders. have it fade off when youre in mule territory or building structures but play songs when youre just walking.
i wish the emails & interviews were both text and audio diaries that could be read in the menu like they are or played while doing orders.
even tho the game is already bogged down with story/lore i also kinda wish the stuff in the interviews were used in the story more. it wouldve helped some of the story make more sense.
i feel like a lot of aspects of this game would annoy me if i hadnt played many games before.
the confusing menus are probably my only major issue with the gameplay. theres so much hidden things that arent clear or explained and you really have to look closely at the tiny text to see and discover everything you can do and how to do things.
building ppc’s is weird.
selecting standard vs premium orders is easy to miss on the menu.
quick menu selections have secondary pages that are easy to miss.
the map has side details that are easy to miss.
scrolling in tips/interviews goes to fast with the highlighted selection too far down on the list which makes it too easy to scroll over and miss the new ones you want to read.
the bridge link data is too hidden.
theres exclamation points on the map for prepper shelters indicating lost cargo orders for sam in the shared locker but this info is hard to figure out.
the map needed filters for muting online structures/signs or just showing only your structures/roads/prepper locations. but its all clustered together and makes it hard to decipher sometimes.
i hate that you cant delete signs on the map and have to do it manually in the game.
the hud font should turn blacker in snowy areas because sometimes i couldnt see it against the snow/sky.
i wish orders couldnt be repeated. theres already so many orders theres no reason to do old ones all over again. plus it makes no sense why someone would order the same thing again so quickly lol
the reasons for the ratings are nonsense. sometimes ill fall off a cliff and get an S rank othertimes ill take no damage or anything getting there on ziplines and still get an A or a B for no apparent reason ???
also the rating levels were not explained. i didnt realize there was an additional s rank (and trophies for getting them) only available in hard mode which was annoying after id played 130 hours on normal.
premium deliveries should be auto selected and if you meet the requirements you get the premium delivery bonus. if not it should just log it as a completed ‘standard order delivery’ rating.
though i feel like youre not really supposed to care much about all the order scoring because the evaluation screen glosses over this stuff pretty quickly…
the interactive online aspect is…. fine. like i guess its tied to the themes of the game but i didnt need these exact themes so whatever.
its nice because i rarely ever crafted ladders or ropes because they were always in the environment. but that also makes orders not as difficult or fun because often times someone has already placed all the ladders and things needed on the map making the order boring to complete.
it was annoying having random structures some dipshit player built in places that made no sense so i had to aggressively delete them off my map. the signs were basically useless to me and just ended up making the game look cluttered and littered.
it was annoying when online structures blocked my ziplines.
i dont like button mashing on likes. one like would suffice. which is automatically given if a structure is used
the map splitting into 3 parts is annoying. for edge knot city it doesnt matter because its just story orders but for the eastern region it shouldve had a bottle neck area where you can still walk through instead of seperating your equipment on 2 maps. the great plateu in zelda didnt do that so harshly. it has a cliff but you can still carry all your equipment up to it.
the odradek’s bt area animation is too slow/zoomed in. it should be a quick 2 second slow down like when collecting chiral crystals or cryptobiotes
if youre within a preppers scanner poles their terminal should detect any cargo in the area for deliveries including anything inside a truck. it’s annoying and silly looking the way i had to ram my vehicles into the prepper shelters all wonky just so the terminal picks up my packages because i didnt want to have to pick them all out of the truck and carry them inside. which is annoying when its a big order with lots of cargo or you have multiple ongoing orders with lots of different cargo with you to sort through.
getting into vehicles is a pain because you have to stand in front of the door. in la noire just standing around the vehicle got you in it if you press the button.
i wish i could control when the truck lifts up and down. half the time i got stuck i couldve fixed it if i couldve controlled that.
there was 2 times where i got stuck between a rock and my truck door but couldnt get out of the rock hole i was stuck in making me totally stuck and i had to reload an old save to continue playing.
the trucks have some weird physics/controls to them. like they never flip over on tight turns (which i suppose is nice to not have to deal with) but then its weird the way they spin on hills so oddly and nonsensically. i dont think i ever fully understood it and just relied on getting lucky trying to go up hills. sometimes the wheels would stop completely and other times theyd spin endlessly even when i wasnt pressing buttons or the wheels would randomly go full speed out of nowhere even tho i didnt press them to do that? its like theres a weird control delay i never understood.
didnt care too much for mule raids/interactions, i tried to do stealth but it felt pointlessly difficult and rarely ever worked for me and i always ended up resorting to bashing into them with my trucks. its weird that the mules dont go on the highways?
the oxygen mask was underutilized. i think there were only like 2 toxic gas places to use it?
the unger battles were annoying and took too long for me to beat because its a totally different gameplay (and one that i hate) and the difficulty spike felt too harsh. maybe its just a meta commentary on modern shooter games? whatever.
the directors cut shouldve been a dlc for post game extras available on ps4.
despite my nitpicks i still loved this game a lot.
i had fun doing orders and building ziplines and highways and driving cars around lol
the odradek is so cool to use and its also really cute. sorry to the baby but i cared more when the odradek got shot more than whenever bb was crying/dying. i just hate babies and im not gonna apologize for that lol
im colorblind so having names for the different car colors is nice. idk how common that is in modern games but i like it.
i always held my breath whenever sam did hehe
it was cute getting the santa hat on christmas day.
i love mr lockers menu and his theme music its so chill and moody. i wish i could set the ps4 home menu to that theme.

has some neat puzzles, has some insufferable puzzles, and has some impossible puzzles for my colorblind eyeballs.
the island is very pretty
but the live action secret ending and the audio recordings are pretentious trying to elevate this into something artistic when it didnt need to be art. it just needed to be puzzles on a pretty island.

i love noodle ssso much🐍 he’s ssso cute ☺️ i need a plush of him immediately. the 8 bit version of him is cute too. i love messing with his funny facesss lol im glad they made him cartoony and not too realistic looking its more fun :)
and i love that he’s a vegetarian even though he's a dangerous venomous snake lmao
i have just two words for people who find this game too difficult:
• git
• gud
lol idk i think i have a sssnake brain because this game just came sssso naturally to me lol it gave me what i never knew i needed from platforming. its weird it hadnt been made decades ago…
i love how nonlinear the gameplay is. theres no one way to finish a level and theres no one way to navigate all the obstacles.
i kept thinking the game was getting easier but it was just because i kept doing the difficult side challenges first lol
i slipped on ice and ripped up my knuckle making holding a controller a pain along with cat scratches on my other finger and i still had a great time lmao
it’s hilarious watching negative review videos of this game and people are whining about something being hard or whatever and i can literally see in my head the controller and the buttons this person is not pressing to get through something and its always because theyre not interested in learning how to play. theyre not patiently or carefully slithering around the very helpful poles given to them because they want to run and jump and not slither.
the gameplay is great yall just suck at it lol like sorry i enjoy learning a fun new type of gameplay and i dont just play dumb indistinguishable murder simulators or mediocre pokemon/sonic games or whatever. if youre not into platformers then okay thats fair. but like idk how anyone who enjoys platformers would not enjoy this if they give it a chance and embrace it for what it is? whatever. their loss lol
my only major issue (and tbh its sort of just a minor issue) with the game was the scenery. i love the jungle temple setting but its got just a little too much detail with the plants & decorative temple shit that the camera gets stuck on or it has plants and stones that cover the camera. and swimming underwater is hard to see with all the seaweed and stone blocks everywhere.
also doodle the hummingbird was annoying af always flying in front of the camera i just wanted to violently swat it away. using doodle for help is sorta of like bumpers in bowling. like most often i could do the whole levels without doodle and i just used it out of laziness at times wanting to climb up faster because it was offered lol but like as a last second savior i didnt really need it because this game just came very naturally to me. but i wish it was a dragonfly (even if thats kind of copying sparx the dragonfly from spyro lol) but like i just wanted something smaller and less intrusive on the camera. its even worse when you switch to the 8 bit cosmetic skins and its just a big block in front of the screen -_-
there was a moment where i got a collectable only because i cheated and climbed up a decorative statue that i shouldnt have been able to climb on . if the setting was designed with a little less decorations it wouldnt have been a problem. theres nothing wrong with a little editing guys. the primary appeal here is the gameplay you dont need to do so much to sell it with the art design...
also the decorative floating islands you cant get to needed a different design to better show that theyre not meant to be accessible. they have skull warning signs on them but its not enough because i dont always see them and sometimes end up wasting a minute trying to figure out how to get to a decorative island thats not supposed to be accessible so it makes it confusing where ive been and where i need to go. and theres tops of structures with nothing on them and im like ? why is this here? idk some of it may be a place they put the fruit in arcade mode? i didnt play that too much really tho so i wouldnt know. like its fine tho thats just nitpick it didnt ruin the game.
the checkpoint system was a tiny issue when i forgot what stuff id collected and id think id gotten something then turns out i died during that life lol some of my post game 100% completion task to finish it was just re-collecting stuff id already gotten but forgot to recollect after dying. but it wasnt like bad and only happened a few times. i guess it just should have always saved the collectables whenever youre fully on a flat grass area and leave the checkpoint respawn stones only for a place to go after you die. thats just another little nitpick tho its nothing that frustrating really lol and it only matters if youre a weirdo completionist like me. if youve done all the challenges you care to do and dont care to 100% the game it doesnt matter.
the game works best if you go through all the levels first just focusing on the keystones then do the bubble and coin collectables in the post game for more challenges.
the intro is kinda weird having noodle already on these floating islands? its an odd start like do they live there? lol
like it doesnt matter really. its not a flaw and im not asking for a story to this game (cringe) because thats not the appeal here. but a little cutscene of noodle and doodle arriving at a portal that teleports them up to the floating islands wouldve made more sense to me. but i guess since noodle is a vegetarian he doesnt need to hunt animals if he lives on the floating islands lol whatever.
the 4 elements theme to the 4 worlds is cute. the names of the gods of each world are funny :p
i wish theyd utilized the elements more for each world because its sorta just art design and doesnt affect the gameplay very much.
i like that theres no villians or dumb boss fights or conflicts of any kind. its just lighthearted platforming fun :) it makes the challenges more relaxed. theres no dumb timers or anything to stress you out.
the soundtrack was done by the guy that did the donkey kong country soundtracks so of course thats a plus. i love the water world music. its so groovy and chill :P
the last level had several glitches where id die while sitting idle on grass ? or the hummingbird would throw me off a cliff instead of transporting me to another platform? it fixed itself when i reloaded the level but still it was odd…
i like that the game gives you the sssssuper ssssspecial sssssnake vision post game to find missing collectables easier so you never have to look up anything online. i hate when a game requires or inspires outside help to complete it. a game should always make it clear what you have to do within the game itself. it should always be a self contained experience.
the arcade mode and time trial modes are kinda boring to me. i never understood the appeal of speed running? whatever. happy for ppl who enjoy that but idgaf.
i waited 2 years to buy this on sale and ended up only paying $1.50 for it because of the sale and an added discount from buying other eshop games lmao but i wouldve gladly bought it full price.
so yea this was definitely one of my top favorite gamesss :)
as cynthia harrell would say in beginning of the theme song to metal gear solid 3 sssnake eater:
"what a thrill..."