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zomg101 reviewed Control
+ Satisfying action gameplay. Combat generally feels really good to play around with. Props especially to the psychic powers that you gradually obtain throughout... probably the best implementation in this genre of both telekinesis and a later-game power.
+ Destructible environments and (especially combat) particles look great
+ Some pretty fun lore and worldbuilding, alongside plenty of collectibles and secrets

- Combat, while generally fun, tends to drag a little bit. Lots of "oh, there's still more?" waves of enemies that don't provide additional challenge or intrigue
- Some questionable design choices with combat alerts and lighting sometimes led to damage/deaths feeling a little cheap (I died more from falling into pits I didn't see than literally fighting enemies). Felt like the game couldn't decide whether to lean more towards action or horror at times
- Characters are mostly dull and uninteresting
- A couple weird design choices here and there. Most prominent one that comes to mind is that gear is randomly generated and unlocked through grindable random resource gathering? I never felt weak in my own playthrough, but weird decision to make it that way in the first place.

10 days ago


zomg101 played Control

11 days ago


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