Reviews from

in the past


Incredibly charming soulslike platformer. Quality writing, quality combat, and quality exploration all around. It only sags in polish, where you can tell the small team struggled with some minor bugs and level geometry issues (I ended up out-of-bounds several times just through exploring the edge of a map or an enemy clipping me through the floor). Also the difficulty curve is especially wonky, with a lot of late-game bosses going down very quickly without requiring the player to learn their patterns. But the fundamentals are all great, and it's a triumph that an indie game can match some of FromSoft's best gamefeel.

This Game Is Made Of Pure 100% Concentrated Silliness

This review contains spoilers

I didn't have the rope, guys. I killed her.


SuperStar saga is an awesome rpg. There’s no period where you have to grind and there’s no bs it gets straight to the good stuff, including fun enemies and an engaging turn based battle system where you are in control even when it’s the enemies turn. The character writing is also pretty good for a Mario game and while simple, the story is still a lot of fun to go through. Definitely one of the GBAs best games

Might be childhood nostalgia but this game is very good

this is a love letter to cinemassacre and it's very replayable too
HI IM MIAAKE MAGEE FORM ICKKCEMAMSNC CMAMY O UWMAYE MY COCK MNNN?!!!

My friend is huge into this game but mostly the Chao Garden so I basically grew up with this game without playing. The music is amazing especially the Knuckles music, chefs kiss.

Used to play this all the time, pretty fun but not the best way to play SM64

i came into this knowing very little of the game's actual content other than seeing glimpses of incredible visuals in the occasional image/clip and the polarizing reception from those who had been anticipating it. i never personally played any demos or followed along with the development, trailers, or anything of the sort so i didn't have any of the baggage that may have came with that.

when i started this up, i was expecting a horror tinged adventure game that veered closer to a walking sim with some unfortunate combat thrown in for good measure. my first surprise was the environmental design and puzzles. right from the beginning it felt like what i had been seeing in terms of difficulty and complexity had been ripped from Myst. was absolutely fascinated with the obscurity of the flow from area to area and the various puzzles themselves. i can see where some would've had less tolerance for this but i'm glad it clicked for me.

elsewhere i was pleasantly surprised with the combat even. there's no getting around it, the combat feels like complete trash. fortunately for me (and anyone else who played similarly) you can avoid fighting anything a solid 80% of the time if you move your ass. lots of enemies and hazards are in places that you're passing through on your way to go elsewhere and won't be back so there's no harm in running. the occurrences of enemies in spots that i was returning to was infrequent enough that i didn't mind when i had to deal with them all that much. beyond that, the actual boss type encounter that shows is shockingly decent for how the gameplay is and as someone who will happily trash a decent 70% of the boss fights i play in games.

that leaves me with the aforementioned selling point, the aesthetics. this is visually one of the most stunning games i've ever seen. Giger influence isn't anything unique among games (or any media) but the absolute devotion to its design, even at the cost of everything else was refreshing.

it's over just as quickly as it gets started and it won't be making my faves list or anything (at least not upon this first playthrough, maybe in a few years with a replay?) but this feels like a truly singular piece of art. maybe this isn't what it was looking like during development or what people who were waiting otherwise wanted but i'm truly glad to have experienced it, flaws and all.

Nicalis deserves torched tenenbaums on their driveway for eternity.

literally one of the best modern rpg content and gameplay, the ending thought...

A história é muito boa, mas o jogo acabou sendo bem fácil. (Provavelmente porque eu decidi matar tudo o que via pela frente)

Best Animal Crossing ever made, make more like this Nintendo

Need to play again. Make more Kid Icarus games Nintendo

Pretty interesting dungeon crawler mixed with a word puzzler. Played the demo and decided to check it out fully, and yeah its pretty neat. If you're into puzzles and riddles you'll have a great time with this. I enjoy it, but it definitely gets to the point where i get more of a headache than anything after a while. Cool aesthetic and gameplay, even if its not something I'd play a ton of.

I almost begged my parents for a PS2 just to play this and I don't think I could've lived with myself if I did.

Pretty nice! Can get boring and repetitive after while though