A Hat in Time: Seal the Deal

A Hat in Time: Seal the Deal

released on Sep 13, 2018

A Hat in Time: Seal the Deal

released on Sep 13, 2018

DLC for A Hat in Time

Seal the Deal introduces an all-new chapter: The Arctic Cruise, and an all-new incredibly difficult mode: Death Wish!


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I'll be honest while the Arctic cruise chapter of this DLC is a 3/5 where the only good level is ship shape (I love how hectic it can get) however where this DLC really shines is the death wish content. Like Death wish is that good I'd recommend the DLC just for it. It's basically just remixed versions of levels in the base game just made harder and it's just a really fun challenge with the added bonus of rewards like outfits and badges. It really pushes the player to perfect the well made controls of the game and is just a good time all around.

Não sei se deveria levar tão a sério uma DLC, mas pelo fato de ser um dos meus jogos favoritos acho que me sinto no direito nisso.

Honestamente decepcionante. A nova fase é interessante mas não chega ao nível das outras no jogo padrão, e tem apenas 6 TIME PIECES, pra mim não faz o menor sentido não ter no mínimo 10 que nem as outras fases e a sensação que fica é de preguiça. As missões são ok porém não muito inovadoras e o level design é até que bom mas, novamente, podia ser melhor. A questão é que é muito pouco conteúdo pra algo que custa 1/3 do preço do jogo (pelo menos no Xbox).

Agora se faltava conteúdo na parte "Seal" da DLC, na parte "Deal" tem de sobra. Diversas missões novas para cada fase do jogo, nas quais são mudadas drasticamente e com objetivos variados. Seria um sonho SE os devs não esquecessem da principal coisa que faz alguém jogar um jogo, diversão. Essas novas missões são como um "modo hard" para as fases, o que não seria ruim pois o jogo base é bem fácil, porém existe um balanceamento entre o que é divertido e o que é difícil, e nessa DLC esqueceram completamente disso. Maioria das missões são ou muito injustas ou desbalanceadas, seus objetivos não chegam a ser interessantes e só atrapalha sua progressão. Uma das missões do jogo é completar uma das fases com um número limitado de pulos, o que só não faz sentido pra mim porque a maior graça do jogo é JUSTAMENTE você sair pulando que nem um macaco por todo canto, não vejo sentido em você tirar a principal mecânica do seu jogo e deixar de fora um moveset MARAVILHOSO pra deixar uma missão "difícil". Chega um ponto que é mais preciso paciência do que habilidade para passar dessas missões, e são duas coisas que eu não tenho. Eu só sinto que, mais uma vez, é muito potencial desperdiçado, davam pra ter feito algo mais legal e a gente SABE que os devs tem capacidade disso, repetir a mesma fase centenas de vezes por ser extremamente injusto e desbalanceado (em alguns casos beirando o pixel perfect) tira o que mais me fez gostar de A Hat In Time.

Tinha muito potencial e acabou não saindo como esperado. Se você é muito fã de A Hat In Time e gosta de jogos mais difíceis talvez essa seja a DLC pra você. Mas pra mim é retirado a melhor parte do jogo.

Decent but theres some level that are soo good

Co za debil wpadł na pomysł by dodać do tej gry, opartej na eksploracji, tak niskie limity czasowe?

I gotta admit, making an entire DLC to have more of Snatcher and include funny adorable seals is the single best motivator I have ever seen… too bad they forgot to include them in an actually interesting package.

Despite the mixed to negative opinions I had heard, I really wanted to enjoy Seal the Deal, and specially everything that has to do with the newly introduced chapter. Cruises as an idea don’t get explored much in games for how fun they can actually be as a setting; call me a sucker for big-ass boats but what can I say, I do really like the idea of playing through big pools, giant malls, dining rooms and decks all in one place, that and some holiday vibes and you hit jackpot!

Through purely visual lenses, ‘’Artic Cruise’’ does succeed in that department; the vibes here are INMACULATE, nailing what a cruise should be and making it feel actually interconnected and pretty natural all things considered, and of course it’s really fun to see new faces and old friends and foes all together somewhere that isn’t the finale, and there are some funny as all hell interactions, especially with the Conductor and the Alpine Peaks inhabitants, and don’t even get me started with the seals that give the DLC half of its name. They can get a bit annoyingly cute at times, but they have some pretty nice and cute jokes to offer and bounce off Walrus Captain hilariously, I honestly wish he had a more dialogue through coms or at least more presence, ‘cause chatting with that grumpy seadog and seeing him react to his crew’s mess what a highlight of the entire thing.

Part of me wonders if that should have been the main focus of the main chapter, a big open level like Alpine Peaks, more focused on light exploration with some challenges limited to each of the cruise’s areas, or on the contrary, a more linear experience like Chapter 2 where you traverse the ship little by little; I’m not saying those ideas are the only ones that could have been done ore are ‘’definitive’’… but are certainly more focused than whatever we ended up getting.

What we have here are two different versions or what are basically fetch quests, and the other basically a mix of that with the last mission in Chapter 4… I do not like the last mission in chapter 4, and here they even re-used the same music and everything! I don’t think going around doing busy work or picking up stuff three different times was a particularly great idea in the first place, but it’s not like they did anything interesting with it: you just go around, picking up plates, broken shards or seals and bringing them to another place, and the only enjoyment that comes of from is the fun that comes from exploring the ship, one that rapidly fades when you noticed just how annoying it is to go through certain section different times or how the camera can get even more terrible than it did in the standalone game. The last mission is probably the most interesting since it changes things up the most layout wise, but it still doesn’t save it from being a backtracking fest or just simply uninteresting, and it just feels like an sped up finale for what it’s the shortest chapter in the game.

I don’t think there’s anything wrong with having a chapter with only three missions (five if you count the other two extra time rift challenges, which are the most difficult in the game so far but still a bit underwhelming), but when in the base game you have 6 act chapters where you do something different in each, here having only three where you repeat the same dance in all of them feels… weird, not even lazy or dumb, just… really weird, and despite its brevity, it gets stale REAL quick.

When it comes to the Snatcher side of things, things get marginally better; it’s effectively remixed versions of past acts, and there are A TON of them, and they offer some cool rewards here and there, but it’s still pre-existing content with not that much changed, and unless you are a die hard fun of the game, I can’ imagine most people will get much out of it. Not a bad mode at all, it uses Snatcher in interesting ways and some of the extra challenges I got to play were really fun, but it’s still highly dependent on content that as already there and was already pretty good, but I needed to get a bit crazier or original to be something incredibly remarkable… new songs and the N64 costume are amazing tho.

Seal the Deal feels more like the cut content that didn’t make it into the full release being put out as it was left, which pains me to say ‘cause I don’t wanna ignore the effort that clearly went into it and the fun that can be found in some of its parts, but overall, I just get the sense of a huge missed opportunity, one that can’t get carried by contract making devils or funny lil’ sea mammals…

Why in the fuck did I like this DLC when I first played it, this is ROUGH.

The Arctic Cruise is without question the worst chapter in the game. Its nothing but tight spaces, awkward platforming, and the worst camera in the history of platformers. There are only 3 levels too and the second one has you going through the exact same areas as the first except on a timer, a really stress inducing timer at that. The best thing I can say about this chapter is that the seals are funny, I like them. They SHOULD be annoying because they speak in uwu, but I always wanted to hear what they had to say.

The other new addition in this DLC is Death Wish, which is...not fun, but that's kinda by design. It's mainly super difficult versions of pre-existing levels. Most of them aren't a fun challenge either, they're just irritating. There are also tasks you'll be given that you can do in any eligible world, and these always suck, they're a pointless grind just to make the mode take longer. I have never finished this mode and I probably never will. Those new boss themes are bangers but that's about all I can say in terms of positives.

So uh yeah in conclusion this DLC sucks it's terrible I don't like it but it did introduce Bow Kid so points for that I guess