ADOM: Ancient Domains of Mystery

ADOM: Ancient Domains of Mystery

released on Nov 16, 2015

ADOM: Ancient Domains of Mystery

released on Nov 16, 2015

ADOM is an epic fantasy Roguelike. The story takes you to the Drakalor Chain, a mountainous area in the fictional land of Ancardia. You are a lone wanderer whose purpose is to find the source of the Chaos spreading throughout the land. Pursuing your quest you traverse through dark dungeons and untamed wilds where death lurks around every corner.


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my least favorite of the majors by a wide margin, but it may just be because i tried it after so many of the games that are inspired by it. a little tedious and the general flow of an individual game seemed to shake out too similarly to each other attempt - not a fan of the chaos mechanic either. a little too easy compared to what i want out the genre at this point, too. thank you for your contribution to the canon regardless

Incredible game. Infinite depth. Finishing it is one of the best feelings in the world.

do yourself a favor and play this in ascii, that tileset is repulsive+looks like a pay to win mobile game lol

a copy of a very very early (WAY pre-0.9) version of adom came on a CD shipped with a gaming magazine that i used to buy. for an idea of how early, it still had hobbits instead of hurthlings!

needless to say, as the first roguelike i've encountered, and an extremely arcane one at that, it was fascinating. i kept coming back to it over the years, usually around new year's (partially for the gameplay bonuses of starting a character on christmas), or when i had to use a computer that couldn't handle much of anything else.

i gradually fell off and haven't played it since the graphical tiles version dropped. as something that you explore, get lost in and try to figure out in an age before gamefaqs, never mind "wikis" or "youtube", it was one of a kind. i get the feeling a lot of the systems and secrets would feel tedious and annoying to me today, but back then? pure magic.