Capcom vs. SNK 2 EO

Capcom vs. SNK 2 EO

released on Jul 14, 2003
by Capcom

Capcom vs. SNK 2 EO

released on Jul 14, 2003
by Capcom

Capcom vs. SNK 2 EO is the same game but with minor changes in gameplay and the inclusion of an EO ("Easy Operation") system that allows the player to perform specific attacks by simply moving the right analog stick in a certain direction. Like all other home versions of the game, CvS2: EO also contains four bonus characters: Evil Ryu, Orochi Iori, Shin Akuma (Shin Gouki in Japan), and Ultimate Rugal (God Rugal in Japan), powered-up versions of four regular characters. Before selecting a team, the game offers a selection of "Grooves", which change the way the game is played, as well as "AC-ism" or "GC-ism" Grooves; GC-ism simplifies the control scheme, originally designed for the GameCube gamepad. In the Xbox version it is called EO-ism. Capcom vs. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions. In addition, the Xbox version of CvS2: EO also included online play for up to two players on Xbox Live as well as progressive-scan (480p) support, which was noticeably absent in the PlayStation 2 version.


Also in series

Capcom Fighting Evolution
Capcom Fighting Evolution
Capcom Fighting All-Stars
Capcom Fighting All-Stars
SNK vs. Capcom: SVC Chaos
SNK vs. Capcom: SVC Chaos
Capcom vs. SNK 2: Mark of the Millennium 2001
Capcom vs. SNK 2: Mark of the Millennium 2001
Taisen Net Gimmick: Capcom & Psikyo All Stars
Taisen Net Gimmick: Capcom & Psikyo All Stars

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One of my favorite crossover fighting games of all time. Great ample rosters featuring Capcom and SNK favorites, good backgrounds and soundtrack, and overall great classic fighting mechanics. Not sure how, but I survived playing this game on a tiny GameCube d-pad. The EO mode allows players to use special abilities with simple commands and stick shortcuts so there is an added element of accessibility for this game.

THis game also initiated my appreciation for Rock Howard, he's very fun to use in this game.

Capcom vs. SNK 2 is a fantastic game, but this GameCube port, while not inherently awful, is borderline unplayable due to the GameCube controller itself which was great for a lot of genres, but not for 2D fighters. The EO means Capcom introduced mechanics to make special moves easy to pull off to compensate, which frankly ruin the fun.

A much worse version of the game. EO, more like, bad game.

Pros: if you're on a Wii you can run this through nintendon't and plug in an arcade stick through the USB port.
Cons: nobody plays this version because of a single universal nerf.

It's alright, though I'd recommend getting any other version if you can (mainly the Dreamcast version) cause the Gamecube controller is horrible for a game like this