Curse: The Eye of Isis

Curse: The Eye of Isis

released on Oct 21, 2003

Curse: The Eye of Isis

released on Oct 21, 2003

Strange things are happening at Great Britain’s museum of natural history in 1890. A gang of ruthless thugs has broken into the establishment, the Eye of Isis Egyptian statue has been stolen, and a mysterious fog has overtaken a number of areas of the museum killing and transforming all it comes into contact with.


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The audio is quite jarring. The gameplay would have been better if not for the aiming mechanic and the overall jank of the game. There was a game-breaking bug with a key I didn't pick up from a safe which set me back 2 hours' worth of gameplay. The story wasn't interesting to me either.

This review contains spoilers

Very good horror game, kinda great i'd say. The OG RE-isms were apparent with stuff like the item management and the savepoints (as long as savebro Abdul is there, you can save indefinitely and he serves as the game's item box). Combat was good fun, incorporating a "choose-which-limb-to-aim-at" which some bosses made fun use of it. Of course melee will be made redundant at some point (you only have the bat i believe) and you'll have to mostly rely on gunpower. Atmosphere was yummy, barely any music outside of certain sections, only you and the sounds of footsteps. Story was neat but during the last half it started to lose me with Darrien conveniently getting knocked out so you'd have an excuse to switch to the 2nd character and i had no idea what the deal with the thief's identity was (like maybe they referenced it very early on but kinda smells of very rushed i have no idea)

A fun little survival horror game based around a cursed statue that radiates an aura bringing the dead back to life and possessing innocent people for the dark deeds of...Seth? Set? Not certain tbh...

The game is set in 1890's England, back when Egypt was THE topic everyone was obsessed with and after a thief's failed attempt to steal an artefact known as "The Eye of Isis" (despite it looking like Bast, which'd make more sense) ends off setting off a curse that floods the museum killing, possessing and reanimating the dead everywhere it goes.

Meanwhile our hero is stopped by the police who say the museum is closed and the staff will be helping with their enquiries, however, after they disappear, our hero just opens the door with no issue and gets inside. Afterwards, he ends up on a journey and getting haunted by this curse as he attempts to return the statue to it's rightful place back in Egypt. Now if curses were real, I'm sure many items in the Natural History Museum would be sent back as it's not worth having visitors getting poisoned, possessed or mutated just to keep a valuable artefact on display.

The gameplay is your typical 3rd person survival game, borrowing elements from games like Resident Evil 4 and others, only the inventory is nowhere near as limited as the RE games and closer to that of Dino Crisis, but ammo and healing items are limited to make sure to take precaution in when you wish to heal up and when not to. Some of the monster designs are very good and it's a shame I hadn't played this game before, because it really was a lot of fun and certainly a nice little distraction if you want to play another PS2 generation survival game without replaying Resident Evil 4, Code Veronica or event Cold Fear for the fifth time!

Stream + gameplay

Never heard of this game and was very excited to get to it this October and boy lemme tell ya, there is a good reason I have never heard of it.

As I booted it up it had the worst sound mixing with audio messing up and speakers crackling constantly and sounded like I was playing a N64 or PSX game. The game just feels very wonky and clunky and gets pretty repetitive with the same plot points happening throughout each of the three areas you go through. I have to say the worst part about this game was the lighting and darkness. I get the game means to make a more scary/horror atmosphere by making it dark, but when it makes it nearly impossible to see where you are going or what you should be doing it becomes a problem. I like how they tried to make fixed camera angles like silent hill and resident evil, but they honestly do more harm then good. So many times the camera angles would swap and spin me around to where I was going into a door I just left from or getting hit from an enemies attack I would of easily dodged.

I want to give it the benefit of the doubt because it is an older game and some things can change in the future and mistakes happen, but I feel like this just doesn't cut it. Too many issues soil the experience of this game which also suffers from its own mediocrity. I would say its more like an Indiana Jones type of game then a horror one. Even if you like Indiana Jones, hell I would say play something else.

Victoria keeps Dariens balls in her purse! He's fucking useless and she's constantly making him a potion to save his sorry ass.

Incredibly similar to eternal darkness in terms of atmosphere and feel. I almost thought it was made by the same devs tbh. Survival horror/RE Clone junkies should check it out.