An expansion for Destiny
Expand your Destiny adventure with a wealth of weapons, armor, and gear to earn in new story missions, three new competitive multiplayer maps, and a new cooperative Strike. Expansion II introduces a new competitive elimination mode in the Crucible and an all-new arena activity – The Prison of Elders. The Reef is open. Join the Awoken and hunt down the Fallen rising against us.
Also in series
Reviews View More
Destiny's second major DLC was...a bitter pill to swallow. While the campaign offering was significantly improved, offering some of the most engaging missions the game had yet scene, with a story and lore that was actually pretty interesting (if you bothered to read it on the grimoire cards outside of the game), the lack of a Raid is a sore spot on this expansion, lacking the one thing that defined the Destiny experience. The Prison of Elders was a reasonably enjoyable substitute, offering a more accessible activity and gear grind that was relatively well balanced. The higher difficulties of this were also just as hard, if not moreso, than the prior Raids had been, but that was mainly due to the higher enemy damage, resistances, and tight timing windows on boss mechanics.
For many, this expansion was an abject failure, but as a fan of the Destiny lore, the narrative presented kept me engaged at least, hoping for the day when Destiny would finally hit it big. Luckily, that wait was almost over.
For many, this expansion was an abject failure, but as a fan of the Destiny lore, the narrative presented kept me engaged at least, hoping for the day when Destiny would finally hit it big. Luckily, that wait was almost over.