Dizzy the Adventurer

Dizzy the Adventurer

released on Jan 09, 1992

Dizzy the Adventurer

released on Jan 09, 1992

Grand Dizzy was feeling very down one day, so Dizzy and Daisy decided to cheer him up by baking him his favourite food, cherry pie! So off went Daisy to get some cherries from her cupboard and there were none to be seen! "Pogie's pinched the cherries!" she cried, as she saw Pogie's pawprint in the cupboard. "That darned fluffle. Come here you!" and Pogie promptly darted off into the enchanted forest to escape Daisy's rage. Dizzy and Daisy decided to go into the forest to catch Pogie and gather some more cherries at the same time. Whilst searching for Pogie they got lost and found a castle, where they thought they would find help, but it seemed deserted. They looked in the castle for Pogie, but Daisy caught herself on a mystic spinning wheel. She started feeling really sleepy, so she found a bed and went to sleep. "Wake up Daisy, wake up!" shouted Dizzy. But before he could wake her up, Rockwart the troll caught him and locked him up in an underground prison! Now Dizzy must escape, wake up Daisy from her enchanted sleep, defeat Rockwart, and find the cherries along the way.


Also in series

Fantastic Dizzy
Fantastic Dizzy
Go! Dizzy Go!
Go! Dizzy Go!
Crystal Kingdom Dizzy
Crystal Kingdom Dizzy
Dizzy: Prince of the Yolkfolk
Dizzy: Prince of the Yolkfolk
Spellbound Dizzy
Spellbound Dizzy

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More Info on IGDB


Reviews View More

Playing Through My Evercade Collection Part 12: Oliver Twins Collection

This was absolutely one step forward, two steps back when I compare it to the Fantastic Dizzy. Firstly lets do positives, the puzzle system is much better here, you no longer need to cycle through items to just use them, the actual range of where you need to use items feels a hell of a lot more generous and less picky than before and theres not quite as many random identical looking keys clogging up the inventory. All good.

Also better is the overall presentation... ish... Music is still absolute ass but having mini dialogue cutscenes between Dizzy and whoever hes speaking to is neat, everything from Menus and general UI is better and theres no more hiding crap behind foreground objects.

But thats where the good ends, the big issue here is just the platforming. It was tricky and roughish before, now its just flat out bad. Dizzy's inertia is so frustrating to use and it makes even the most basic of jumps a trial to do. His 'way' of just rolling everywhere after jumping is the cause of all the gameovers. This also 'rolls' through the entire game with the annoying cloud sections being 'right' under the main lake, just for maximum annoyance.

Its frustrating because theres a good chunk of good here but its spoiled by the platforming behaving like ass. Thank god for save states.