Doom Troopers: Mutant Chronicles

Doom Troopers: Mutant Chronicles

released on Apr 01, 1995

Doom Troopers: Mutant Chronicles

released on Apr 01, 1995

Based on the popular role-playing and card game, Doom Troopers casts you as a fearless commando who's been commissioned to save the world from an invading force of mutants. Play as either Mitch Hunter or Max Steiner as you embark on the most important mission of your life - the complete annihilation of the Dark Legion. Work your way through eight detailed levels filled with all kinds of evil and dangerous mutants as you unload with a barrage of high-powered weapons that are readily available. If the pressure is a little too much for you to handle alone, recruit a friend and try to eliminate the Dark Legion together. The world is in grave danger and only the Doom Troopers can make things right.


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Cleared on July 17th, 2023, exactly at midnight (SEGA Genesis Challenge: 31/160)

This game is just Contra at home. A 2D Platformer/Shooter hybrid where you fight your way through a horde of enemies, but has no grip on what makes the series so good. This could've maybe been forgiven until you realize this is a game that came out in 1995 and beforehand, we've had Gunstar Heroes 2 years prior and Contra: Hard Corps. Heck, I've heard even the NES Contra games were at least fluent albeit brutal. Judging the game on its own merits, it's just really mediocre.

The game has you play as one of two characters being Mitch or Max, each of which having different weapons. I picked Max since I thought he looked cooler, but ended up finding myself annoyed with his grunts since it sounds like an angsty teenager, lol. Anyway, Mitch has a rapid fire cannon while Max has dual pistols and I'm guessing Mitch has higher attack speed while Max has greater damage. At least I think that's the idea.

Then you are hurled into a zone that looks like it was ripped out of Donkey Kong Country, and right away, one of the problems I have with the game is the movement. While I generally prefer games with faster movement speed, this is a special case where faster is not exactly better because the rest of the movement feels very clunky including the jumping and just the precision of your movement is difficult to narrow down and makes trying to avoid attacks rather awkward. It does have health bars to compensate and you can heal, but it suffers from obnoxious enemy placement particularly during the later levels.

Oh and the level layouts are not good. Pluto Act 1 is a nightmare to deal with because it has gravity that sends you flying in a specific spots and they'll try to pull you towards spikes and there is one particular spot where there is a narrow descent with spikes and gravity will pull you towards it. It might not sound like it makes sense, but when you play the game, you'll see what I'm talking about. And even if you manage to get past that, you have a grenadier awaiting to blow you up and if you manage to survive that, you have to deal with a falling glacier. It is maniacal. Oh and this game has a odd habit of forcing you to grab ledges that you don't to grab and sometimes you won't connect with the ledges that you do want to connect which can make both falling down and getting up a genuine struggle.

You also have to deal with uneven terrain in Venus Act 2, Mercury Act 1, and Nero Act 1 which does not compliment the movement of your character or the placement of the enemies. Oh and the grenadiers are just obnoxious because they deal so much damage, are difficult to avoid, and once you manage to get one half of their bodies out, they get a smaller hitbox and will still attack you although they can't move because their lower body is gone. They appear throughout the majority of the game past Venus. In fact, the enemies that you will see are shooters, bladesman (also obnoxious because they are fast and deal a lot of damage), and... that's really it. You do have bosses and they are... ok. The 2nd boss was rather confusing to figure out how to defeat, but they aren't offensively difficult or anything. I still don't like how the final boss doesn't get its own theme.

Now I'm not really sure how the Super Nintendo version stacks up, but from what I can tell looking at the footage, it might have a different feel with having slower movement speed. Maybe I'll revisit it for my inevitable Super Nintendo challenge, but after that, I doubt I'll be thinking much about this game beyond just another dull game that I played.

Garbage. Bog standard contra rip-off with music that makes you nauseous, buggy enemies, terrible hit detection for jumping and a graphical eye sore.

Contra that plays like Doom mixed into DKC graphics. Despite how common platformers with projectile combat were in 4th gen, this is one of the fewer games that full-on apes Contra's 8-way systems. But uh, it's really bad. Not a drop of intelligent game design here, satisfying platforming or engaging enemy design. Can't tell you how many times I rolled off a ledge I know I landed on because of the collision. SNES version has cool music and higher-fidelity backgrounds, so you can at least get some aesthetic kicks from it, but it's not a very 'stylish' game in the first place. All these character designs suck.

(played as Max Steiner, though i hardly think it makes a difference)

Playmates Interactive published this one, and their only other games I know are Earthworm Jim 1&2, so I'm not terribly surprised that the level design and overall feel is quite similar. This is not a good thing, but I did find it slightly less frustrating than at least 1 (I'd have to get back to you on 2). It's kinda like if you mixed it with Contra III: The Alien Wars, but a much weaker and lamer incarnation where all the cool setpieces and action is sacrificed for gorn. It's pretty monotonous, and the difficulty doesn't really help, but at least it's short I guess? Still longer than Contra III. Don't see why you'd play this over that unless you just need more bloody explosions, or you're a fan of Mutant Chronicles, which honestly I hadn't heard of until this.

Addendum: earthworm jim 2 clears

Eu sabia que esse jogo era desconhecido por ter flopado mas não ao ponto de não ter sequer uma review

Baseado num jogo de cartas levemente famoso nos EUA (lançou exclusivamente só lá também) mutant chronicles, saindo no finalzinho da geração, doom troopers é um shooter bem parecido com contra sendo apenas mais lento e violento

Sim de cara a primeira coisa que você vai perceber é como o jogo é grotesco e sangrento, é gente sem cabeça sangue tripas pra todo lado, extremamente edgy

Graficamente o jogo é até que bem bonito, os sprites dos personagens principais são pré renderizados então eles tem aquele "efeito 3D"

Mas sinceramente, o pessoal se apega muito a nostalgia, esse jogo é bem maçante.

Não tem sequer variedade de inimigos eles se repetem o jogo INTEIRO

Os cenários são bem meia boca e o level design é genérico, cheio de armadilhas aleatórias só pra tirar sua vida, como em todo e qualquer shooter desse tipo

A história também é péssima e os personagens tem um total de 0 carisma

Literalmente só se seguraram no "olha como esse jogo é violento olha" e esqueceram de polir o resto.

O jogo é curto tem em média uns 35/40 minutos, por isso é extremamente difícil pra aumentar o tempo de gameplay e você demorar mais pra terminarkk

Jogue apenas por curiosidade, se for tentar terminar que nem eu, vai sofrer bastante, pois você vai ter que decorar as fases (pelo menos existem passwords a cada 3 fases).