The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen. Drakkhen is a role-playing game with a visual presentation that combines 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). The player will encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, the player has to find a way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once.
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Aside from this being the version our group decided to play, I specifically wanted to finish the SNES version to redeem 5 year old me who couldn't beat it as a kid, glad I finally did so, but the pain holds up
Yepp I still absolutely think this is a terrible little mess of a game. I really didnt like this on the Amiga and I still dont like it on the SNES with bonus crap points given to the game controlling like ass. I somehow however did actually make progress for once which earns back the half star I took away but even then, its just a joyless punishing ugly slog that isn't worth the time or effort to persevere through.
Drakkhen sucks. Lots of European games originally made for the Amiga similarly suck, for some reason. Usually though, other examples of those (such as James Pond or Jim Power) are more garish and more amusingly bad, whereas this game is just generally miserable and boring. Most of the music is pretty nice, though, I'll give it that.