DreadOut: Keepers of The Dark

DreadOut: Keepers of The Dark

released on Mar 24, 2016

DreadOut: Keepers of The Dark

released on Mar 24, 2016

A standalone expansion of DreadOut

DreadOut: Keepers of the Dark is a new standalone horror game that takes place in the DreadOut universe. In this missing chapter, you will help Linda face the challenges of the DreadOut world with even more dangers lurking within.


Also in series

DreadOut 2
DreadOut 2
DreadOut
DreadOut

Released on

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1 step forward 2 steps back situation
while the new bosses have some cool designs it seems none of the issues with the original gameplay were addressed at all still clunky and easy to get stun-locked, especially in some of the tight corridors, the format of this one is also not my favorite some kind of mix between an open-ended boss rush game and a litle bit of your standard looking for items in a horror game trope just did not work for me it takes away most of the scares as levels feel more like arenas then real places also these arenas they are just repurposed levels from the original game also the sound design just annoying its so loud we get it your trying to scare me its not working ...its giving desperate sis

Again, enhanced by playing with friends. Unbelievably hit and miss: some levels are terrifying and others are laughable. Still loved my time with it.

I gotta admit that in the beginning I kinda lost interest in room 101, I was confused about what I had to do, but a few years later (the last time I opened this game was in 2017) I finally returned to this game to give it another shot, and I was digging into it this time.

The game is actually fun, it's a bit different from the first one, you have to go to different rooms and collect stuff, banish demons, and sometimes you have to go back to certain rooms when you collect items that belong to them. Each spirit has a strategy too, some have weak spots, some you have to dodge, some you have to stun, stuff like that.

Overall, it's a pretty well-done game, with an interesting story in it!

Keepers of The Dark was supposed to be a DLC for the first dreadout but it became so big they made it another game or a "standalone expansion". The way it's done is that you have 8 doors and two bosses in each door that you can fight and vanish.

The combat in DreadOut has always been.. clunky. Every attack can put you into a stunlock and whenever you die, you are taking into a "Limbo" section where you need to press sprint + W for like 20 seconds before you can go back to the game to just get stunlocked to death in 3 seconds, making combat incredibly frustrating. The reason why the Limbo exists with that distance that increments each time you die, is because it allows the monster to roam and not spawncamp you.

For their combat dedicated expansion; have they improved or fixed any of the issues in the previous scenario? No.
The first boss is a giant head in the dark with black hair that they use to attack you. You cannot see the hair because it's fucking DARK. To make this worse, each corner has a minion head that you can kill but respawns really quickly. If you get hit to it, you're gonna get stunned (like it happens with every attack) and it will give enough time for the boss to attack you and in that stun the head in the corner.. you know where I'm going with this.

The game main definition of difficulty is just multiple enemies. Everytime a fight is interesting enough, they add two or four more enemies to stunlock you and I get it, it's annoying, it's frustrating, it's difficult, but I feel like this game shines out the most when the difficulty doesn't come from dodging attacks but from doing puzzles or a specific task, and I say this as a dark souls, shmup bullet hell player that bathes and drinks difficult games because I enjoy them, it's just that for DreadOut, that difficulty in combat clashes with the game's entire personality and feeling.

There are some gimmicky/puzzle ghosts that were genuinely fun and enjoyable to do, like a mannequin lady that hides inbetween a lot of other mannequins or another lady that's obsessed with her beauty and uses needles to feel and look prettier. She basically runs all over the place when engaged and stops at a certain point where you need to confront her until she runs again.
These two also follow the "randomly spawn two or four stuff to make it more difficult" rule, but the way they do it is by spawning mannequins that move only when you don't see them or by telekinesis throwing stuff at you. While I didn't enjoy the latter, it certainly wasn't as bad as other ghosts in the game.

The scenarios are recycled from the first game but the ghosts, stories and lore is new. The new story is really vague to the point where I'm not entirely sure what happened and it's shown to you sometimes after a level it's complete, some other times with uh.. jumpscares? for some reason? like there was one where it was just a dinning table with a loud noise and it was so funny to me.

I don't recommend this game simply because it isn't a good game. If you got it with the bundle, by all means feel free to play it but don't buy this alone. It's genuinely not good and it serves more as curiosity or if you're okay with keeping up with BS or downloading a cheat engine table online or whatever. If you want a solid experience that's enjoyable, good and interesting from start to finish; this isn't it.

A fun collection of areanas and boss rush levels. While I prefer the openness of the two main games, still a fun little side piece. Also yes the ending to this game is important to Dreadout 2 so at least watch that on youtube if you plan on skipping this

This lacks any real story and is just a collection of encounters with enemies and bosses, it's very bare bones, I haven't played 2 yet but I'd just go from 1 to 2 if I were you.
Not much atmosphere to this either.