DreadOut

DreadOut

released on May 15, 2014

DreadOut

released on May 15, 2014

When twilight fades. Where darkness reigns. DreadOut is a third person supernatural horror game where you play as Linda, a high school student trapped in an old abandoned town. Equipped with her trusty smart-phone, she will battle against terrifying encounters and solve mysterious puzzles which will ultimately determine her fate. Help her overcome the challenges that will stand before her. Survive the Dread!


Also in series

DreadOut 2
DreadOut 2
DreadOut: Keepers of The Dark
DreadOut: Keepers of The Dark

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a bit of a throwback game obviously very inspired by games like Fatal Frame with the base gameplay being taking pictures of ghosts but also very inspired by Silent Hill 3 in ways I will not spoil also visually it looks like a ps2 game which I kind of like there is also a much bigger focus on an Indonesian setting and horror which is a nice departure for a genre that is so dominated by Japanese horror but it's still not an amazing game the combat is often more annoying than tense enemies attack patterns border on stun locking. there 3 acts 0,1,2 with 0 just being the tutorial/demo for the game it's a fairly short game which is for its own good tbh the first act is a pretty average fatal frame level walk around this place full of ghosts until you figure out the puzzle and get the key to get out nothing special but then act 2 is where the game gets experimental not in the way of experimenting with the genre more like experimental in the way that the devs didn't really know what to do and where just making stuff up as this act opens with like an uncharted type chase sequence lol but then the game has more dialogue despite being a lil cringe and they start experimenting more with the type of enemies and puzzles and It started growing on me despite some of its combat problems that most definitely did not get fixed act (I say this because act 2 came out about a year after act 1 even when you are playing this as one game you can like these 2 acts where made at completely different times) honestly I am curious to see how the sequels handle this world moving forward I hope they keep leaning in on the things that make it more unique like the weird enemies and focus on indionisian folklore/horror instead of just being a fatal frame rip off which act 1 very much felt like

Game was definitely enhanced by streaming it and being in vc with friends. Lots of slog and awful quality of life, but moments of sheer horror brilliance.

i feel like this game didn't reach its full potential. ira's character is so good, i'd love to see more things similar to her iconic scene. the story is confusing and it's sad that we could hardly see any of the other students throughout the game. even tho it was easy to get stuck in many fights, i had fun playing and i liked the aesthetic

Take pictures of ghosts and they will die. On a serious note, this is a good horror game with a nice story, I just got stuck in some puzzles a few times until I could figure out what to do.

While I myself have never played a fatal frame game, I don't think I need to to recognize that this is essentially just a game from that series done worse. It feels like most of the ideas they had centered around the setting and shoving in Indonesian folklore, because those are the only really interesting parts of the game: everything else is either boring or poorly made.

Part of this is because the game flip-flops between automated sections that are basically cutscenes to putting you in large areas with barely any ghosts to make it scary and half the space is pointless. For example, two of the most notable areas in the game are a mansion and a school, and in both of them there are only maybe three rooms each that have things important to progressing and maybe two ghosts that are constant threats.

i couldnt tell you what was happening the entire time