Elemental Master

Elemental Master

released on Jan 14, 1991

Elemental Master

released on Jan 14, 1991

Gyra has usurped the throne, and his minions are pillaging and plundering throughout the countryside. The kingdom is doomed unless someone can stop this madness and restore order to the land. You are the ELEMENTAL MASTER, and you're the only person with the power to put an end to Gyra's reign of terror. Harnessing the power of the elements fire, water, wind, and the earth you use them as your very own weapons to fight all that is evil in the world. You'll be up against Gyra's most ruthless henchmen as you battle through eight levels of intense action. But you've got the power of magic on your side, and if you can master the five spells at your disposal, you'll be a nearly unstoppable force. Of course, when you're single-handedly taking on an entire army, the odds are stacked against you. But with the power of the elements, you're the only one who can stop Gyra and his army.


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Replayed for a Difficult Mode 1CC

Technosoft's project furthest from their comfort zone, eschewing their sci-fi horizontal setpieces for vertical on-foot fantasy shooting, with more traditional fleet-like swarms of enemies - and it has some of their tightest game design for it. The density of each level is very impressive. My favorite part of the game is the weapon system - the usual TF alternate shots are unlocked from the first four bosses, are permanent upgrades, and each have a screen-clearing charge shot. They're not equally balanced (you can get by mostly with the 3-way spread and its orbital bomb super), but all very fun to experiment with like any other Technosoft game.

My main critique is the difficulty: Pretty easy until around the stage 6 boss, and then those last couple fights are make-it-or-break-it. This also introduces the problem with its healthbar system; theres no incentive to practice earlier stages because unlike other shmups, there's no power ups or lives to carry with you to the later sections. The solution would be buffing the early-game stages in difficulty or replacing the healthbar with hearts or lives, maybe something like BM Daiginjou where all damage takes away lives but they're as plentiful as HP would be in other genres.

Don't talk to me until I've had my save states

Aside from a difficulty balanced for fetuses, this game rocks

This one is interesting, has some Mega Man-esque elements including a stage select and new weapons as you beat bosses. Soundtrack is nice, particularly shining in stage 5. Gameplay itself can feel a bit finicky at times. I don't really like that there are separate buttons for firing forward and backward, but maybe that's just a personal thing. The last stage kinda sucks ass, it's a boss rush where every boss is given more health than originally. Really doesn't strike me as necessary. Aside from that, though, it's pretty fun overall. I think I'd recommend this one.

One of the best soundtracks on the Genesis by far.
I'm weird, and I like this more than Thunder Force IV. I would fight people on this.

Adding subtle platforming gimmicks to a shootemup is ingenious.

Another dud from Technosoft. Soulless shooting, ugly artstyle, lack of visual clarity, uninspired enemies, dull boss designs.