Fallout 3: Operation Anchorage

Fallout 3: Operation Anchorage

released on Jan 27, 2009

Fallout 3: Operation Anchorage

released on Jan 27, 2009

DLC for Fallout 3

Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders.


Also in series

Fallout 4
Fallout 4
Fallout Shelter
Fallout Shelter
Fallout: New Vegas
Fallout: New Vegas
Fallout 3
Fallout 3
Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel

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Reviews View More

To this day, Operation Anchorage remains as one of Bethesda's most mediocre DLCs. Which is weird to me, because I hardly consider it to be forgettable.

I'll chalk that up to the artstyle though. Operation Anchorage, in contrast to the base game of FO3, is a DLC that solely aims to be a first-person-shooter, not some RPG hybrid. And how does that end up affecting the experience of playing through the whole thing?

Well, on an original FO3 copy on XBox 360, prolly not too fun lol. Every single time I have played this thing it has been as part of TTW, the total conversion mod for FNV coded to include FO3... aka, the definitive way of playing it. With QoL mods and certain modernization add-ons like weapon inertia, smoother aiming, and more, this DLC is at the very least... okay.

There's not much at all to write home about for OA from a gameplay perspective. All objectives amount to killing a bunch of dudes, pressing a key input on an object and... well, actually, that's it lol. The real reason I play through this thing EVERY TIME in a TTW playthrough is for that sweet loot at the end.

In the original release of FO3, OA featured a bugged suit of T-51b power armor that had infinite durability. This pretty much made you invincible on lower difficulties like normal... and lord above I would be lying if I said I didn't appreciate that this swift cut to endgame gear exists. I usually hit this DLC up even before I get to GNR, which REALLY bungles up gameplay progression for this game!

But who cares. It's a single player affair... I'll do what I want. Oh, and the gauss rifle is cool too. At the end of the day, OA is an expansion I play for 90 mins on autopilot that I end up liking it more than disliking it. But I cannot front... the mission design in this DLC is a joke.

Probably the worst Fallout DLC of all time. It just feels pointless and boring. It's literally only combat, which isn't exactly the most fun part about Fallout 3. I think they should've used this setting for something more interesting. Only good part is getting the sweet new gear.

Very linear, the characters have zero personality and they treat you like a god, doesn't have important lore or side content. only good thing is the OP powerarmor that you get when you beat this.

Mon premier DLC du jeu !

Je trouve le concept de simulation vraiment classe mais bordel c'est mauvais. Inintéressant à en mourir et peu de dialogues disponible. L'impression de jouer à un COD. C'était vraiment une mauvaise idée de dlc car le gameplay de Fallout n'est pas du tout fait pour ce genre de contenu.

Cool concept, lame execution. There were basically no meaningful dialogue options. Felt like a CoD mission with Fallout gunplay, which is not the game's strongest pillar to lean on. The quest rewards were pretty great though.

TTW + Modded

Really bland and uninteresting DLC for the most part.