Fallout: Brotherhood of Steel

Fallout: Brotherhood of Steel

released on Jan 13, 2004

Fallout: Brotherhood of Steel

released on Jan 13, 2004

As a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. There are 50 distinct zones of varying size in Brotherhood of Steel. Brotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable. Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive "skill points" to increase the power of skills. Some skills also have level restrictions.


Also in series

Fallout Shelter
Fallout Shelter
Fallout: New Vegas
Fallout: New Vegas
Fallout 3
Fallout 3
Fallout Tactics: Brotherhood of Steel
Fallout Tactics: Brotherhood of Steel
Fallout 2
Fallout 2

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Reviews View More

It is so bad that I have become immune to Bethesda Fallout criticism.

Better than Soyfield and Fallout 76.

damn it is pretty bad,bad gameplay,rpg mechanics,writing so bad that it borders in ironic,but i dont think is the worst fallout,actually i said that is not that much worse than fallout 4

people do nothing but bitch and moan about bethesda but remember this was the shit interplay was putting out