iS: internal section (イズ ~インターナル・セクション~?) is a video game developed by Positron and published by Square and released in 1999. In the same vein of gameplay as Tempest 2000, iS: internal section is a tube shooter, a type of shoot 'em up where the player controls a ship "looking down" a long tunnel or tube, and the player can move around inside the cylinder, shooting enemies that it runs into while moving. It is an experimental project that responds to its 16 built-in tracks, or even your own music from a CD.
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Didn't feel this. You have 12 weapons, one for each Chinese zodiac sign, and I'm here to tell you that that is too many weapons.
I'm convinced that scrolling tube shooters like this just don't work as deep, replayable arcade experiences. They are often flashy and fun to look at and mess around with for half-an-hour (as this is!), but who's actually sitting down with one for many hours and mastering it? It's all too slippery, visibility of oncoming threats is (definitionally, on account of the tube perspective) shit, and they all use the same formula of psychedelic visuals and techno music because... what else are you gonna do? It's a tube.
I dunno, if anyone has any really hot tube game recommendations, send 'em my way. (Tempest, a static vector tube shooter, is cool and doesn't count)
I'm convinced that scrolling tube shooters like this just don't work as deep, replayable arcade experiences. They are often flashy and fun to look at and mess around with for half-an-hour (as this is!), but who's actually sitting down with one for many hours and mastering it? It's all too slippery, visibility of oncoming threats is (definitionally, on account of the tube perspective) shit, and they all use the same formula of psychedelic visuals and techno music because... what else are you gonna do? It's a tube.
I dunno, if anyone has any really hot tube game recommendations, send 'em my way. (Tempest, a static vector tube shooter, is cool and doesn't count)