iS: internal section

iS: internal section

released on Jan 28, 1999

iS: internal section

released on Jan 28, 1999

iS: internal section (イズ ~インターナル・セクション~?) is a video game developed by Positron and published by Square and released in 1999. In the same vein of gameplay as Tempest 2000, iS: internal section is a tube shooter, a type of shoot 'em up where the player controls a ship "looking down" a long tunnel or tube, and the player can move around inside the cylinder, shooting enemies that it runs into while moving. It is an experimental project that responds to its 16 built-in tracks, or even your own music from a CD.


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Tempest 1500. I was rooting for this game, but this game had to have double the rizz it does to work. You won't have a bad time playing this toob shooter but the underwhelming presentation was a let down. I can't remember any of the music, iS shouldn't have that problem.

this shit is like rez in the future

Didn't feel this. You have 12 weapons, one for each Chinese zodiac sign, and I'm here to tell you that that is too many weapons.

I'm convinced that scrolling tube shooters like this just don't work as deep, replayable arcade experiences. They are often flashy and fun to look at and mess around with for half-an-hour (as this is!), but who's actually sitting down with one for many hours and mastering it? It's all too slippery, visibility of oncoming threats is (definitionally, on account of the tube perspective) shit, and they all use the same formula of psychedelic visuals and techno music because... what else are you gonna do? It's a tube.

I dunno, if anyone has any really hot tube game recommendations, send 'em my way. (Tempest, a static vector tube shooter, is cool and doesn't count)

É um jogo com uma base tão simples, porém tão criativo na roupagem e numas gimmicks de fases/chefes que a experiência foi muito divertida do início ao fim (boss da fase 7 é genial inclusive). Só não me vejo voltando para tentar 1cc ou pontuação alta porque eu fiquei meio tonto jogando kkkk.

non si capisce un cazzo premi spara design psicotropo quindi QUASI capolavoro mi spiace non essermi goduto ste robe da ragazzino ma che cazzo mi comprava a fare fifa 98 mio padre (scherzo fu un bel regalo su questo piatto non sputo)

Not usually a Shmup Person but being like Rez is about as hard of a sell as it gets, and while this doesn't have that game's transcendant, spiritual quality, it's still fucking unbeliveably cool to experience