Didn't feel this. You have 12 weapons, one for each Chinese zodiac sign, and I'm here to tell you that that is too many weapons.
I'm convinced that scrolling tube shooters like this just don't work as deep, replayable arcade experiences. They are often flashy and fun to look at and mess around with for half-an-hour (as this is!), but who's actually sitting down with one for many hours and mastering it? It's all too slippery, visibility of oncoming threats is (definitionally, on account of the tube perspective) shit, and they all use the same formula of psychedelic visuals and techno music because... what else are you gonna do? It's a tube.
I dunno, if anyone has any really hot tube game recommendations, send 'em my way. (Tempest, a static vector tube shooter, is cool and doesn't count)
I'm convinced that scrolling tube shooters like this just don't work as deep, replayable arcade experiences. They are often flashy and fun to look at and mess around with for half-an-hour (as this is!), but who's actually sitting down with one for many hours and mastering it? It's all too slippery, visibility of oncoming threats is (definitionally, on account of the tube perspective) shit, and they all use the same formula of psychedelic visuals and techno music because... what else are you gonna do? It's a tube.
I dunno, if anyone has any really hot tube game recommendations, send 'em my way. (Tempest, a static vector tube shooter, is cool and doesn't count)
thoughts:
+ great visuals and music
+ bosses attack patterns are mostly well designed
+ lots of visual and audio cues, nothing really feels like it comes out of nowhere
+ doesn't suffer from gradius syndrome (no heavy emphasis on not losing powerups, in fact there's none at all in this game)
. not sightread friendly. ur gonna get ur ass beat first run because there's a lot of things you need to just learn (which weapons to use, how to handle certain gimmicks and patterns). but thats kind of standard for this genre
. pretty easy for a shmup once you've figured it out, i 1cc'd my second run of the game because you get fucktons of extra lives for speedkilling bosses which is really easy with snake
. the game has an option to play music from a CD instead of using the game's OST. sounds cool but i didn't bother figuring out how to do that on an emulator
- stage 6-D is a huge difficulty spike, nothing else in the game comes as close to being hard
- theres 12 weapons but realistically you will only ever use like half of them, and 90% of the time it's either monkey or snake
- speaking of which navigating the weapons menu is a nightmare
- why does snake kill bosses 10x faster than any other weapon
+ great visuals and music
+ bosses attack patterns are mostly well designed
+ lots of visual and audio cues, nothing really feels like it comes out of nowhere
+ doesn't suffer from gradius syndrome (no heavy emphasis on not losing powerups, in fact there's none at all in this game)
. not sightread friendly. ur gonna get ur ass beat first run because there's a lot of things you need to just learn (which weapons to use, how to handle certain gimmicks and patterns). but thats kind of standard for this genre
. pretty easy for a shmup once you've figured it out, i 1cc'd my second run of the game because you get fucktons of extra lives for speedkilling bosses which is really easy with snake
. the game has an option to play music from a CD instead of using the game's OST. sounds cool but i didn't bother figuring out how to do that on an emulator
- stage 6-D is a huge difficulty spike, nothing else in the game comes as close to being hard
- theres 12 weapons but realistically you will only ever use like half of them, and 90% of the time it's either monkey or snake
- speaking of which navigating the weapons menu is a nightmare
- why does snake kill bosses 10x faster than any other weapon
brief, compelling and gorgeous synesthetic tempest-style tunnel shooter. Totally a stylistic precursor to all time-fave Rez. Love how some of the level themes are pretty basic environmental riffs (BEACH, COSMOS, UNDERSEA) but there's also super weird conceptual levels that explore the imagery of JEWELS AND MATH