Jurassic Park Part 2: The Chaos Continues

Jurassic Park Part 2: The Chaos Continues

released on Jan 01, 1995

Jurassic Park Part 2: The Chaos Continues

released on Jan 01, 1995

A year has passed and the dinosaurs are still alive in Jurassic Park 2: The Chaos Continues. Take control of Dr. Grant as he returns to Jurassic Park and battles the dinosaurs in 12 levels of thrilling action. However, the park has more dinosaurs and some new species as well. When the action becomes too intense, you can team up with a friend thanks to the two-player option. Try to seal away the dinosaurs from hurting anyone else in the future with Jurassic Park Part 2: The Chaos Continues.


Also in series

The Lost World: Jurassic Park
The Lost World: Jurassic Park
Jurassic Park II
Jurassic Park II
Jurassic Park Part 2: The Chaos Continues
Jurassic Park Part 2: The Chaos Continues
Jurassic Park Interactive
Jurassic Park Interactive
Jurassic Park: Rampage Edition
Jurassic Park: Rampage Edition

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Jurassic Park Part 2: The Chaos Continues on the SNES is... rough. The idea of a side-scrolling action game where you play as Dr. Grant escaping dinos is awesome, but the controls are clunky, the level design is frustrating, and man, it's HARD. There's a little charm to it if you're into retro games, and the music's pretty good, but unless you have a high tolerance for old-school difficulty and some serious nostalgia for the franchise, this one's probably a skip.

Actually played on PC via a CD compilation of old games

Starts off rather strong but never goes anywhere. This run n' gun has a few interesting ideas, the primary one being the different weapons for humans and dinos. You're kinda like the dinosaur witcher here. One type of weapon deals damage to both, while the others only neutralize the beasts. If you kill too many, however, the game just ends, which I found out the hard way. And the number isn't exactly clear, but if you go below 50 the ecosystem gets borked or something.

So you have this dynamic of switching weapons, preserving ammo, all that. Works especially well in the later stages. Too bad the later stages are largely either rehashes of other levels, or are just straight up annoying. The game begins to really go hard on the death pits, on cheap damage, and convoluted missions. The volcano one, dear lord. It's just a maze really and you supposedly have a device to track it down with sound but it just makes no sense as you play it. The whole game is go right simulator, if you can't go left, so putting a poorly thought out maze that doesn't make any sense structurally, and then redoing this concept on a timer? AAAAAAAAAAA.

The final boss is nothing to speak of, but the reuse of enemies is. Nothing is safe from the power of reuse. If this game was like two missions shorter, or just abandoned the timed missions altogether, I think it would be fondly remembered for the cool mechanics I mentioned. But it's just bloated and gets progressively more and more dull.

Same issue as the Snes Jurassic Park and the Genesis Rampage Edition. So many games from this era are longer than they should be just because they can be longer. They don't do anything with that length, they just are. This does not feel good enough to play by the middle of the game, let alone during a replay on a harder difficulty. The length does not fit replayability or single completion, I don't get it. These types of games should have just returned to monkey, to the NES. That's the lesson here I guess.

It's probably better in co-op, but so is half of the SNES library.

Esse é bem engraçado, nostalgia sair correndo dos dino q só de passar por cima te mata ou dos q pulam na tua direção.

>> Prós
• DIVERTIDO : Ou você passará raiva morrendo ou ficará rindo em certos momentos.
• GRÁFICOS.
• JOGABILIDADE : Ótima, os controles são simples.
• MULTIPLAYER : Um dos melhores games do snes para jogar com outra pessoa.

>> Contras
• Nenhum.

Still break it out every so often. 2-player running n' gunning is best, especially when one of you ducks just in time while the other gets a face full of velociraptor.

Jurassic Park Part 2: The Chaos Continues for the SNES.

Conditions the first Jurassic Park game was a top- down adventure game, I am very confused that the direction they decided to go in is "run and gun, you have laser weapons for some reason, just go kill tons of stuff!". There were no dinosaurs or people harmed in the making of this game, but you absolutely kill many of both in the game itself.

Well. Ok. You technically have 2 sets of weapons, lethal and non-lethal, and I believe you are meant to use the non-lethal on the dinosaurs.
But you tell me that you wouldn't mow down raptors if they were running straight for you!

I do have to deduct some points for some real poor level design, though. For the same gameplay style but with a bit more sense, go play Contra.

As crazy as it is, this is a pretty decent time.
For the record, this has little to nothing to do with the movie/book take on Jurassic Park 2.