King's Bounty: The Legend

King's Bounty: The Legend

released on Sep 23, 2008

King's Bounty: The Legend

released on Sep 23, 2008

King's Bounty: The Legend is a Real-time / Turn-based Strategy with RPG elements. In a fairy tale fantasy world of fearless knights, evil mages, wise kings and beautiful princesses the player controls a hero. Leading their character through the game world, exploring it, commanding armies in battle and accomplishing various quests can mean great reward or huge defeats.


Also in series

King's Bounty: Dark Side
King's Bounty: Dark Side
King's Bounty: Legions
King's Bounty: Legions
King's Bounty: Warriors of the North
King's Bounty: Warriors of the North
King's Bounty: Crossworlds
King's Bounty: Crossworlds
King's Bounty: Armored Princess
King's Bounty: Armored Princess

Released on

Genres


More Info on IGDB


Reviews View More

Hard as hell but fun to play.

King’s Bounty: The Legend is an incredibly good game and a real classic. It takes a turn from Heroes of Might and Magic and continues its roots in its own franchise.

The game is a classic fairy tale, serve the king, rescue the princes, defeat the dragon. Just how I like it. It is a turn-based strategy and role-playing game in almost the same style as Heroes of Might and Magic.

The game looks good and is very colorful and beautifully decorated with all sorts of farms, caves, items and more. The music is amazing, it has a lot of variety and adapts on the location you currently are. It is one of the best collections of soundtracks I have heard in a long time.

The lore found in the game is fun to read and has many jokes and references to other games and stereotypes about certain races and creatures in the game. The creatures themselves are well balanced, each with their unique skills and strengths (except the black dragons, they are horrible). The variety in this units is massive, and each type requires a certain strategy to defeat when encountered.

King’s Bounty: The Legend is a very, extremely hard game. The difficulty is legendary. On one side, I like this because it gives me a challenge to defeat it, but on the other hand, it is sometimes ridiculous.

Normally, the main story line is easier to complete then side quests, but here, there is no difference. Also, I do not get the difficulty spikes. One moment, you fight a weak bunch of lake dragon flies, the other moment you get your butt handed to you by giants, arch mages, ghosts and vampires. In the beginning, you can avoid hard battles and come back to them when you have sufficient leadership and troops, but later on, every single encounter drains almost all of your troops and you can go back to town to buy more (because you know the next encounter will be end of the line). It also does not help that unit stacks have limited quantities and when a strong or your favorite unit is depleted, you have a problem. The gold on the maps is also fixated. If you screw up by buying the wrong units or useless items and you do not have an earlier save, then you can start over.

Like I said, this game has no mercy. I found out that the only way to beat it, is by (sooner or later) completing all the quests, every single last one of them, collect all the leadership banners, do every errand possible and leave no stone unturned. Only then will you acquire enough attack, defense, leadership, and resources to have a chance of defeating the last two boss battles. I only beaten the game by running one more errand which granted me some money because I simply did not have enough to buy troops for the last battle before that. I literally collected every single gold coin on the map and lost (like usual) 3/4th of my army with the orc giant. In the end, the developers throw everything they got at you and with luck you survive. Thank God for the Chest of Rage and a horde of Sprites.

So overall, King's Bounty: The Legend is a great game with lot of different encounters, quests, and bosses. My experience was intense, and every won battle felt as a total victory. It was hard as the seven layers of hell and many times I asked myself: “But how?”. Nevertheless, I had fun with the game, and it will always be a classic in my library.

Recommendation!

Я полноценно никогда не играл в пошаговые стратегии. King's Bounty - мой первый осознанный опыт в жанре. И он был приятным. Я с головой погрузился в этот фэнтезийный мир, читал с интересом все квесты, изучал локации, выполнял сайды, разбирался в механиках игры, познал искусство стратегического мышления, вникал в систему прокачки. Таким образом открыл для себя новые просторы игровой индустрии. И дропнул.

Это не ирония. Я очень кайфанул от игры. Рад, что она раскрыла для меня целый пласт игропрома, в который раньше боялся лезть. Однако я всё равно не могу провести в ней 60-70 часов, которые она и просит ей уделить. Спустя 30 часов я уловил геймплейный цикл и он мне наскучил:

Выполняем сайды, дерёмся с мобами - качаемся, растим армию > Идём выполнять сюжетный квест > Выполняем > Идём на следующий, осознаём, что недостаточно сильны для него > Выполняем сайды, дерёмся с мобами... И так по кругу.

Игра просто не пускает вперёд по сюжету из-за уровня персонажа. Поэтому приходится фармить опыт на сайд-квестах и том, на что глаза глядят: бегает мобец где-то, стоит алтарь или знамя в кустах, какой-то NPC даёт квест на 5 очков опыта - всё нужно брать. Иначе сюжетные противники оттарабанят. Не могу назвать это гриндом, потому что всё-таки эксплоринг хорош. Мир прописан здорово, хочется провести здесь кучу времени. Но не настолько. Лично я понял, что из себя представлят эта история и геймплея тоже хватило. Прям в самый раз наигрался. Захотел наконец зафиналить игру, а она этого не позволила. В сюжетном бою по захвату замка некроманта мне дали понять, что качать нужно ещё пару уровней. И это не последний квест, так что после него ещё качаться. Короче, делов впереди на 15-20 часов. И это оказалось совсем излишне для меня. Моя единственная претензия - даже не длина игры, а отсутствие возможности закончить её тогда, когда игрок захотел, хоть и сидит в ней уже несколько десятков часов. Странный геймдизайн. Если бы я продолжил играть, наверное только испортил бы впечатление.

Мало что могу сказать о стратегической составляющей, балансе или оригинальных идеях в геймплее. Мне просто всё понравилось и ни к чему придраться не могу. Всё-таки первая стратегия. Но атмосфера, визуал, саундтрек, квесты, диалоги, локации - просто шедевр. Именно благодаря этому я так увлёкся King's Bounty. Годнейший пример светлого фэнтези.

Definitely an addictive RPG. In this you have a army with a turn-based mechanic and each army type is represented by a single person that walks across the hex grid. When they take damage depending on how much it is either just harmed a single unit or killed a number of troops. You also have spells to enhance or hamper the enemy.

Some items in the game can be upgraded or cursed items have the curses suppressed by entering them like Disgaea. By doing this not only is the item enhanced to better than it was before, but you get xp and gold.

Whatever you equip you main character, the army will get those same benefits. For example a high defence will boost their defence so that they take less damage. Boosting your attack will boost their's.

All in all it's a fun game and clearly they enjoy mocking fantasy games so it pokes a little fun at itself which is often subtle and also enjoyable. Some quests really do make you smile. For going on the cheap it's worth it. :)

One of my favorite games! I love the variety of units you can recruit; including dragons, dog-like plants, and beholders! The story and quests are interesting, and I love the characters you can meet! I love that the higher powers (rage) you get have personalities. The turn-based battles are really engaging, and the soundtrack is some of the best in any game! Can be long, but I enjoyed every minute!