Knights of the Round

Knights of the Round

released on Nov 27, 1991

Knights of the Round

released on Nov 27, 1991

The gameplay is very similar to other Capcom beat 'em ups, such as Final Fight and Capcom's previous hack-and-slash fantasy title The King of Dragons. There are seven stages, each with its own boss and a variety of generic enemies that try to stop the players' progress. The fights rely strongly on blocking ability, which is triggered by pressing the attack button, then pressing the joystick away as the opponent strikes. If successful, the player gains a few seconds of invincibility with which to counter-attack. However, if no one strikes the player's character while holding the block, they will tire and drop their guard, making them vulnerable to attack. Blocking is vital in certain cases, since some bosses will be vulnerable only after their attack has been blocked by the player. As in most beat 'em ups, a desperation attack is performed by pressing both the attack and jump buttons simultaneously. This knocks out most enemies on the screen, but the player loses a little bit of health every time he uses it.


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This was decent i like it more than Golden Axe.

medio raro el sistema de niveles y de un hit ya te matan

Lo completé en PSP, en el juego Capcom Classics Collection Reloaded, una compilación de juegos clásicos de Capcom en el que viene incluido su versión Arcade.
Knights of the Round es un Hack & Slash clásico (beat 'em up de armas blancas) basado en el Rey Arturo que utiliza toda la fórmula ya vista en el género y, sin ofrecer nada especial, lo hace todo perfecto. Tiene una ambientación medieval, con diseños tipo anime, recuerda un poco al The King Of Dragons (también de Capcom e incluido en esta colección) pero visualmente y con un sistema de control mas parecidos a Final Fight, aunque mas rápido y con unas animaciones mas fluidas. Tendremos a tres personajes para elegir, el Rey Arturo (equilibrado) Lancelot (rápido) y Perceval (lento y fuerte). Como es habitual, nos moveremos por un plano 2D atacando continuamente a hordas de enemigos y afrontando ciertos peligros y con un jefe al final de cada nivel. Podremos montar a caballo a veces para ser superiores en combate y mas rápidos al desplazarnos, y funciona muy bien. Algunos enemigos (y jefes) podrán ir en monturas también. Una característica simple pero interesante, es que nuestro personaje irá mejorando en arma y armadura conforme vayamos avanzando, haciéndonos mas fuertes y resistentes.
En conclusión, Knights of the Round, siendo un poco corto y sin ser un juego difícil, es un hijo digno del gran Golden Axe, divertido, rápido, con buena música, bonito a los ojos y muy bueno. Lo recomiendo.

On-par with The King of Dragons in how uninspired, dull, greedy, and just not fun it is. Knights of the Round has a small bit of audio-visual splendor that's best experienced on the demo screen and certainly not by suffering through it.

I genuinely feel bad for any kid who shoveled quarters into this machine back in the day considering there were TONS of better options. There are better brawlers even by Capcom by this point in time.

It's like the other beat 'em ups of capcom. But it feels a little bit repetitive because there isn't much variation in action and levelling up doesn't make any difference.

Another bit of nostalgia that I'm unsure if it hadn't aged well or maybe my thoughts were always the same on the matter. I was quite fond of playing this over the years but my most recent playthrough reminded me I didn't really play it for the gameplay as I might other beat 'em ups but simply to see the sights: levelling up, the enemies, the bosses, the stages, etc. I like it as it's quite a fun little romp but there's rarely any feeling to immediately revisit it rather to move onto the next thing and that might be a common refrain with these sort of games nowadays.